Plains
The ancestors of all of the Gnome subtypes, the Plains gnomes begain their lives among the open fields of the world. As time went on many of them moved from the open plains to the villages and cities of the world, finding their natural talents for illusion and crafting a good fit for the urban world.
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Charisma, and –2 Strength
Size: Small
Type: Humanoid creatures with the gnome subtype
Base Speed: 20 feet
Languages: Common, Gnome, and Sylvan. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Illusion Resistance: +2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Keen Senses: +2 racial bonus on Perception checks
Obsessive: +2 racial bonus on a Craft or Profession skill of their choice
SENSES RACIAL TRAITS
Low-Light Vision: Can see twice as far as humans in conditions of dim light
OFFENSE RACIAL TRAITS
Gnome Magic: +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Hatred: +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Charisma, and –2 Strength
Size: Small
Type: Humanoid creatures with the gnome subtype
Base Speed: 20 feet
Languages: Common, Gnome, and Sylvan. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Illusion Resistance: +2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Keen Senses: +2 racial bonus on Perception checks
Obsessive: +2 racial bonus on a Craft or Profession skill of their choice
SENSES RACIAL TRAITS
Low-Light Vision: Can see twice as far as humans in conditions of dim light
OFFENSE RACIAL TRAITS
Gnome Magic: +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Hatred: +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon
Lifespan
650 years
Average Height
3' 8"
Average Weight
65 lbs
Average Physique
average build, varied skin, hair, eye color
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