Genasi

Born of the mixing of elemental energy into humanoid blood, Genasi are a beautiful mixture between the pair.  Depending on their elemental heritage determines their appearance as well as abilities.  Usually born to non Genasi parents, raising one of them has its own difficulties and advantages.
  Standard Racial Traits
Ability Score Modifiers: See Options
Size: Medium
Type: Outsider with Native subtype
Base Speed: 30 feet
Languages: Common, Native Elemental.  Bonus Language: any
  Options:
NameABILITY SCORE MODIFIERSDEFENSE RACIAL TRAITSFEAT AND SKILL RACIAL TRAITSSENSES RACIAL TRAITSOFFENSE RACIAL TRAITS
Air +2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma Air Affinity: +1 racial bonus on saving throws against all air spells and effects; also applies to spells within Air Domain/Bloodlines. This bonus increases by +1 for every five class levels the genasi attains
Breathless: Do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison)
Energy Resistance: electricity resistance 5
Darkvision: 60 feet Levitate (Sp): levitate once per day as cast by a 5th-level sorcerer
Clerical Focus: Must choose a deity who grants access to the Air domain and select Air as one of her two domains
Spell-Like Ability (Sp) Can use feather fall 1/day (caster level equals the sylph’s total level)
Earth +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma Earth Affinity: +1 racial bonus on saving tlirows against earth spells and effects; also applies to spells within Earth Domain/Bloodlines.. This bonus increases by +1 for every five class levels the genasi attains
Energy Resistance: acid resistance 5
Darkvision: 60 feet Pass Without Trace (Sp): Can use pass without trace once per day as cast by a 5th-level druid
Clerical Focus: Must choose a deity who grants access to the Earth domain and select Earth as one of his two domains
Spell-Like Ability (Sp) Can use magic stone 1/day (caster level equals the oread‘s total level; DC 11 + Charisma modifier)
Fire +2 Intelligence, -2 Charisma Fire Affinity: +1 racial bonus on saving throws against fire spells and effects; also applies to spells within Fire Domain/Bloodlines.. This bonus increases by +1 for every five class levels the genasi attains
Energy Resistance: fire resistance 5
Darkvision: 60 feet Control Flame (Sp): Can cause a nonmagical.fire within 10 feet of them to diminish to the level of coals or flare to the brightness of daylight and double the normal radius of its illumination. This ability does not change the heat output or fuel consumption of the fire source, lasts 5 minutes, and may be done once per day. They use this ability as 5th-level sorcerers
Clerical Focus: Must choose a deity who grants access to the Fire domain and select Fire as one of his two domains
Spell-Like Ability (Sp): Can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s level; DC 11 + Charisma modifier)
Water +2 Constitution, -2 Charisma Water Affinity: +1 racial bonus on saving throws against water spells and effects; also applies to spells within Water Domain/Bloodlines.. This bonus increases by +1 for every 5 class levels the genasi attains
Water Breathing: breathe water as an extraordinary ability
Energy Resistance: cold resistance 5
Swim: 30 feet Darkvision: 60 feet Create Water (Sp): Can use create water once per day as cast by a 5th-level druid
Clerical Focus: Must choose a deity who grants access to the Water domain and select Water as one of her two domains
pell-Like Ability (Sp): Can use hydraulic push 1/day (caster level equals the undine’s level)
Level Adjustment: +1
Lifespan
400 years
Average Height
5' 6"
Average Weight
150 lbs
Average Physique
depends on type

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