Earth
Shortly after the creation of the Firstlings the Earth Dwarves came forth. Also known as Secondlings these Dwarves were still blessed by the Earthmother. Wanting to keep to themselves and grow the Earth Dwarves made their name thru hard work and stonecraft, each of their cities are a sight of mastercraft.
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma
Size: Medium
Type: Humanoid with Dwarf subtype
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Common and Dwarven. Bonus languages: Giant, Gnome, Terran, and Undercommon
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: +4 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones
Improved Stonecunning: +4 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 20 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 90 feet
OFFENSE RACIAL TRAITS
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and subtype because of their special training against these hated foes.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +2 Constitution, -2 Dexterity, -2 Charisma
Size: Medium
Type: Humanoid with Dwarf subtype
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Common and Dwarven. Bonus languages: Giant, Gnome, Terran, and Undercommon
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: +4 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones
Improved Stonecunning: +4 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 20 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 90 feet
OFFENSE RACIAL TRAITS
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and subtype because of their special training against these hated foes.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
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