Duergar
From the ranks of the Sixthlings there were chosen few who were blessed with gifts. These blessings were from the unknown creature that found deep within the earth; claws, maws and small magic boons. When they reemerged the other clans were shook with horror with the sight of their cousins.
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +4 Constitution, +2 Wisdom, and –4 Charisma
Size: Medium
Type: Humanoid with Dwarf and Evil Subtypes
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Dwarven, Undercommon
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Dwarf subtype
Thick Skin: +2 Nat AC
Immunities: Paralysis, phantasms, and poison
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush, grapple or trip attempt while standing on the ground
Light Sensitivity: Dazzled in bright sunlight or within the radius of a daylight spell
Resistances: +2 racial bonus on saves against spells and spell-like abilities
FEAT AND SKILL RACIAL TRAITS
Light Feet: +4 racial bonus on Move Silently checks
Sensitive Eyes & Ears: +1 racial bonus on Listen and Spot checks
SENSES RACIAL TRAITS
Darkvision: 120 feet
OFFENSE RACIAL TRAITS
Spell-Like Abilities: 1/day: enlarge person and invisibility as a wizard of twice the duergar's class level (minimum caster level 3rd these abilities affect only the duergar and whatever it carries
Hatred: +2 racial bonus on attack rolls against humanoid creatures of the Dwarf subtypes because of their special training against these hated foes
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Fanged Maw: Bite attack for size
Clawed Hands: 2 Claw attacks for size
Level Adjustment: +1
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +4 Constitution, +2 Wisdom, and –4 Charisma
Size: Medium
Type: Humanoid with Dwarf and Evil Subtypes
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Dwarven, Undercommon
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Dwarf subtype
Thick Skin: +2 Nat AC
Immunities: Paralysis, phantasms, and poison
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush, grapple or trip attempt while standing on the ground
Light Sensitivity: Dazzled in bright sunlight or within the radius of a daylight spell
Resistances: +2 racial bonus on saves against spells and spell-like abilities
FEAT AND SKILL RACIAL TRAITS
Light Feet: +4 racial bonus on Move Silently checks
Sensitive Eyes & Ears: +1 racial bonus on Listen and Spot checks
SENSES RACIAL TRAITS
Darkvision: 120 feet
OFFENSE RACIAL TRAITS
Spell-Like Abilities: 1/day: enlarge person and invisibility as a wizard of twice the duergar's class level (minimum caster level 3rd these abilities affect only the duergar and whatever it carries
Hatred: +2 racial bonus on attack rolls against humanoid creatures of the Dwarf subtypes because of their special training against these hated foes
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Fanged Maw: Bite attack for size
Clawed Hands: 2 Claw attacks for size
Level Adjustment: +1
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