Dhampir

Born of a humanoid and a vampire mating, Dhampir are an odd combination of both.  Many Dhampir can exist within communities without issue, as being partly undead is frowned  upon and end poorly for the Dhampir.  The Vampiric parent will usually keep the child with them to teach them about their heritage.
  Standard Racial Traits
Ability Score Modifiers: +2 Dexterity, +2 Charisma, and –2 Constitution
Size: Medium
Type: Humanoids with the dhampir subtype
Base Speed:  30 feet
Languages: Common.  Bonus Language: any
  DEFENSE RACIAL TRAITS
Undead Resistance: +2 racial bonus on saving throws against disease and mind-affecting effects
Resist Level Drain (Ex): Takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw
Negative Energy Affinity: positive energy harms it, while negative energy heals it
  FEAT AND SKILL RACIAL TRAITS
Manipulative: +2 racial bonus on Bluff and Perception checks
  SENSES RACIAL TRAITS
Darkvision: 60 feet
Low-light vision
Light Sensitivity: Dazzled in areas of bright sunlight or within the radius of a daylight spell
  OFFENSE RACIAL TRAITS
Spell-Like Abilities (Su): Can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir’s class level
Blood Feast: Can survive on blood for a time, longer than 3 days at a time will cause nausate
Lifespan
450 years
Average Height
5' 3"
Average Weight
135 lbs
Average Physique
pale skin, thin body, pointed teeth

Comments

Please Login in order to comment!