Desert
Traveling into the Ma'H arandalli Desrt to seek new lands, the Desert Gnomes founded much of the foundations of the cities that now exist within the mountain boarders. Their body adapting for the harsh enviroment as well as using their minds to invent better ways to exist. The effects of living out here have made their mark on these Gnomes, as their hair has changed to crystal white and their eyes sky blue.
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Intelligence, and –2 Strength
Size: Small
Type: Humanoid with Gnome subtype
Base Speed: 20 feet
Languages: Common, Gnome, and Terrain. Bonus Languages: Draconic, Dwarven, Elven, and Orc
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Animal type
Illusion Resistance:+2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Desert Life: +2 racial bonus on Diplomacy, Survival, and Sense Motive checks
SENSES RACIAL TRAITS
DarkVision: 60 feet
OFFENSE RACIAL TRAITS
Weapon Familiarity: Treat War Shield, Khopesh and any weapon with the word “gnome” in its name as a martial weapon
Gnome Magic: Add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Intelligence scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and know direction. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Intelligence, and –2 Strength
Size: Small
Type: Humanoid with Gnome subtype
Base Speed: 20 feet
Languages: Common, Gnome, and Terrain. Bonus Languages: Draconic, Dwarven, Elven, and Orc
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Animal type
Illusion Resistance:+2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Desert Life: +2 racial bonus on Diplomacy, Survival, and Sense Motive checks
SENSES RACIAL TRAITS
DarkVision: 60 feet
OFFENSE RACIAL TRAITS
Weapon Familiarity: Treat War Shield, Khopesh and any weapon with the word “gnome” in its name as a martial weapon
Gnome Magic: Add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Intelligence scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and know direction. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Lifespan
875 years
Average Height
3' 6"
Average Weight
55 lbs
Average Physique
Lean, Muscled frames with white hair and blue eyes
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