Braak Gnome
Small and friendly, smart and innovative, these joyous beings are pure of hearts and love figuring out puzzles. From the demiplane of Braak Finari, they primarly all reside within the waterways of Hick Pop. Prefering their city of brass over the rest of the world.
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Charisma, +2 Intiligence, and –2 Strength
Size: Small
Type: Humanoid with Gnome and Dragonblooded subtypes
Base Speed: 30 feet
Languages: Gnome, Draconic. Bonus Languages: any
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Dragon type
Illusion Resistance: +2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Keen Senses:+2 racial bonus on Perception checks
Clockwork Master: +4 Craft clockwork
Gain: Firearm Proficency feat
SENSES RACIAL TRAITS
Low-Light Vision
OFFENSE RACIAL TRAITS
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon
Gnome Magic: +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Standard Racial Traits
Ability Score Modifiers: +2 Constitution, +2 Charisma, +2 Intiligence, and –2 Strength
Size: Small
Type: Humanoid with Gnome and Dragonblooded subtypes
Base Speed: 30 feet
Languages: Gnome, Draconic. Bonus Languages: any
DEFENSE RACIAL TRAITS
Defensive Training: +4 dodge bonus to AC against monsters of the Dragon type
Illusion Resistance: +2 racial saving throw bonus against illusion spells and effects
FEAT AND SKILL RACIAL TRAITS
Keen Senses:+2 racial bonus on Perception checks
Clockwork Master: +4 Craft clockwork
Gain: Firearm Proficency feat
SENSES RACIAL TRAITS
Low-Light Vision
OFFENSE RACIAL TRAITS
Weapon Familiarity: Treat any weapon with the word “gnome” in its name as a martial weapon
Gnome Magic: +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome’s level. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier
Lifespan
800 years
Average Height
3' 4"
Average Weight
100 lbs
Average Physique
Large eyebrows, large eyes, well groomed.
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