Braak Dwarf
Sculpted from the bones of Dragons, Dwarfs are an intelligent undead or construct race that live within the Desert. Long lived, dwarf life starts at the age that one is sculpted at. They came to the world when the Ur-Dragons connected the worlds together.
Standard Racial Traits
Ability Score Modifiers: +2 Strenght, +2 Wisdon, -2 Dexterity
Size: Medium
Type: Humanoids with the construct or undead subtype (Pick on character creation)
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Draconic. Bonus languages: Dwarven, Giant, Gnome, Goblin, Orc, Terran, and Undercommon
DEFENSE RACIAL TRAITS
Wisdom of the Ancients: Use Wisdom for HD instead of Constitution
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 60 feet
OFFENSE RACIAL TRAITS
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Breath Weapon: Must select cold, electricity, or fire as the breath weapon’s damage type and either a 15-foot cone or a 20-foot line as the breath weapon’s shape. Once these selections are made, they cannot be changed. Once per day, the dwarf can make a supernatural breath attack in the selected shape, dealing 1d4 points of damage of the chosen damage type, plus 1d4 points of damage of that type for every 2 levels above 1st the dwarf has (to a maximum of 5d4 at 9th level). Targets in the area can attempt a Reflex save (DC = 10 + half the dwarf’s level + the dwarf’s Constitution bonus) for half damage
Standard Racial Traits
Ability Score Modifiers: +2 Strenght, +2 Wisdon, -2 Dexterity
Size: Medium
Type: Humanoids with the construct or undead subtype (Pick on character creation)
Base Speed: 20 feet, but their speed is never modified by armor or encumbrance
Languages: Draconic. Bonus languages: Dwarven, Giant, Gnome, Goblin, Orc, Terran, and Undercommon
DEFENSE RACIAL TRAITS
Wisdom of the Ancients: Use Wisdom for HD instead of Constitution
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 60 feet
OFFENSE RACIAL TRAITS
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Breath Weapon: Must select cold, electricity, or fire as the breath weapon’s damage type and either a 15-foot cone or a 20-foot line as the breath weapon’s shape. Once these selections are made, they cannot be changed. Once per day, the dwarf can make a supernatural breath attack in the selected shape, dealing 1d4 points of damage of the chosen damage type, plus 1d4 points of damage of that type for every 2 levels above 1st the dwarf has (to a maximum of 5d4 at 9th level). Targets in the area can attempt a Reflex save (DC = 10 + half the dwarf’s level + the dwarf’s Constitution bonus) for half damage
Basic Information
Genetics and Reproduction
Careved from the bones of Dragons who have died.
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