Artic
Thirdlings, sometimes called Norse or Artic Dwarfs, grew up apart from the main holds instead choosing to live across the fjords of ice that inhabit the poles. Adapting to the harsh cold environment the Norse Dwarfs holds are carved into glaciers.
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +2 Constitution, -4 Dexterity, -2 Charisma
Size: Medium
Type: Humanoid with Dwarf subtype
Base Speed: 20 feet
Languages: Dwarven. Bonus Language: Giant and Terran
DEFENSE RACIAL TRAITS
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Surefooted: Ignores difficult terrain from Ice/Cold environment
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain ice
Icecunning: +2 bonus on Perception checks to notice unusual icework, such as traps and hidden doors located in ice walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 60 feet
OFFENSE RACIAL TRAITS
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the kobold subtype because of their special training against these hated foes
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Standard Racial Traits
Ability Score Modifiers: +2 Strength, +2 Constitution, -4 Dexterity, -2 Charisma
Size: Medium
Type: Humanoid with Dwarf subtype
Base Speed: 20 feet
Languages: Dwarven. Bonus Language: Giant and Terran
DEFENSE RACIAL TRAITS
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities
Surefooted: Ignores difficult terrain from Ice/Cold environment
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground
FEAT AND SKILL RACIAL TRAITS
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain ice
Icecunning: +2 bonus on Perception checks to notice unusual icework, such as traps and hidden doors located in ice walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking
SENSES RACIAL TRAITS
Darkvision: 60 feet
OFFENSE RACIAL TRAITS
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the kobold subtype because of their special training against these hated foes
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon
Additional Information
Facial characteristics
thick white beards
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