Aasimar

Born of celestial blood and those of the Material Plane, Aasimars are seen as good omens and many are held in favor with the communities they are born into.  Even with this acceptence they find it difficult to connect with many, their celestial blood granting them extended life.
    Standard Racial Traits
Ability Score Modifiers: +2 Wisdom and +2 Charisma (see Options)
Size: Size based off parents size
Type: Outsiders with the native subtype
Base Speed: 30 feet
Languages: Common and Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan
  DEFENSE RACIAL TRAITS
Celestial Resistance: Have acid resistance 5, cold resistance 5, and electricity resistance 5
  FEAT AND SKILL RACIAL TRAITS
Skilled: +2 racial bonus on Diplomacy and Perception checks (see Options)
  SENSES RACIAL TRAITS
Darkvision: 60 feet
  OFFENSE RACIAL TRAITS
Spell-Like Ability (Sp): Can use daylight once per day as a spell-like ability (caster level equal to the aasimar’s class level) (see Options)
  Options:
NumberHeritageTypical AlignmentAbility ModifiersSkill ModifiersSpell-like Ability Modifers
1 Agathion-Blooded (Idyllkin) NG +2 Con, +2 Cha Handle Animal, Survival summon nature’s ally II
2 Angel-Blooded (Angelkin) CG, NG, or LG +2 Str, +2 Cha Heal, Knowledge (planes) alter self
3 Archon-Blooded (Lawbringers) LG +2 Con, +2 Wis Intimidate, Sense Motive continual flame
4 Azata-Blooded (Musetouched) CG +2 Dex, +2 Cha Diplomacy, Perform glitterdust
5 Garuda-Blooded (Plumekith) CG +2 Dex, +2 Wis Acrobatics, Fly see invisibility
6 Peri-Blooded (Emberkin) NG +2 Int, +2 Cha Knowledge (planes), Spellcraft pyrotechnics

Lifespan
Double their Parents
Average Height
Based off parents
Average Weight
Based off Parents
Average Physique
Golden eyes, pale/metallic skin

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