Re-Forged--Heritage
This heritage describes individuals who have lost one or more of their original body parts, and been lucky enough to get them replaced with enchanted prosthetics forged of metal, stone or wood. The technical magic responsible for the Re-Forged heritage is closely related to that which creates and animates the Workers (A.K.A. Warforged), and thus is almost exclusively practiced within the Halls of Civilization.
Drawback: Anti-Magic Susceptibility. Re-forged prostheses are a combination of magic and artifice. When in an anti-magic field for 1 minute or after being targeted with the dispel magic spell, you are poisoned.
Re-Forged Prostheses: Choose one or two of the following options at no further cost, or choose three of them and remove an appropriate species trait.
Drawback: Anti-Magic Susceptibility. Re-forged prostheses are a combination of magic and artifice. When in an anti-magic field for 1 minute or after being targeted with the dispel magic spell, you are poisoned.
Re-Forged Prostheses: Choose one or two of the following options at no further cost, or choose three of them and remove an appropriate species trait.
- Constructed Mobility. You have replacement legs that allow you to move at high speeds. Your base walking speed is 40 feet.
- Forged Sight. You have one or two magical, replacement eyes that grant you normal sight, as well as the ability to see in the dark. You have Darkvision up to 60 feet.
- Hardened Form. Much of your skin, muscle, or bone is now wood and iron and more resilient than flesh. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score. You may benefit from a shield as normal.
- Inorganic Digestion. Much of your internal organs have been replaced with wood and iron, causing you to have advantage on saving throws against being poisoned, and you have resistance to poison damage. You need neither food nor drink, and you are immune to disease.
- Powerful Arms. Your replacement arm, or arms, are exceptionally strong. When you use this limb to make an unarmed attack, you deal damage equal to 1d6 + your Strength modifier.
- Powering Down. Because a part of your head has been re-constructed, you no longer need to sleep, but you must spend six hours inactive and motionless, though still aware of your surroundings, to gain the benefits of a long rest.
- Steam Powered. Your re-forged elements are mechanical and operate on magically fueled steam power. You have resistance to fire damage.
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