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Lurkers In the Woods--Culture

Lurkers in the Woods


Alignment Suggestions: These are the "elf-like" cultures that pride themselves on living as one with nature, tending to the forests, waters, and glens where they reside as though their own living rooms. Neutral Good or Chaotic Good are the most likely alignments for such folk. Despite the name, many of these cultures live in non-forested areas, including under water and some more lightly populated Aeries.

Languages Known: In addition to Common, your native language is either the private language of your species or that of another insular species with which you share the area. (Examples include Wood Elf, Sea Elf, Aerial, Gnome, Turtle Folk.) You also speak the geographically closest version of the Halfling tongue. (In the Aeries, this would be Elf-Talk.)

Cultural Weapon Training: If your culture is land-based, you have proficiency with longbow, shortbow, longsword and shortsword. If your culture is aquatic, you are proficient with spear and trident.

Skill Proficiencies: You are proficient with the Stealth and Perception skills.

Attuned to the Wild: While in a natural environment at least slightly similar to your native lands, your experience prevents you from being surprised while you are conscious and moving at no more than a standard speed.

Heritage Suggestions:
The Traditions most often passed on among Lurkers include those of Earth, the Fey, the Hidden, Stillness, Water, and Wind. Re-Forged prosthetics are largely unknown under water, but magical tattoos are very popular there.

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