Fur Folk
After the collapse of the Couatl empire, the taboos against inter-species marriage and breeding began to fade. While children and even grandchildren of multiple species may be identifiable as such, after enough generations of varied parentage, individual species attributes tend to fade. Such individuals of widely varied ancestry are generally known as Fur Folk.
Size. Most Fur Folk are Medium sized, but perhaps one in four are Small. Speed is 30 ft. if Medium, 25 ft. if Small.
Darkvision is very common among Fur folk. Your Fur folk PC can have 60' Darkvision if you choose.
Nature's Weapons. Choose one natural attack from the following list. Your Fur folk's physical appearance is suited to that attack. (i.e. a bite attack goes with large jaws, etc.)
- Bite attack-- 1d6 + Strength modifier piercing damage
- Claw attack--1d6 + Strength modifier slashing damage
- Climbing claws--1d4 + Strength modifier slashing damage and a climb speed equal to your walking speed
- Horns--1d6 + Strength modifier bludgeoning damage
- Kick--1d4 + Strength modifier unarmed damage
- Fast movement--Add 5 feet to your walking speed.
- Keen hearing--You have advantage on Wisdom (Perception) checks that rely on hearing.
- Keen smell-- You have advantage on Wisdom (Perception) checks that rely on smell.
- Hybrid Vigor--When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Remove these ads. Join the Worldbuilders Guild
Comments