Entropian--Heritage
Somewhere in your family history is an extraplanar being of Chaos.
Appearance. Entropians appear as a normal member of their species but for their eyes and a subtle shroud of swirling shadow that encompasses them. This shroud is only easily visible in daylight, though some people report feeling unsettled when within close proximity to a person of entropian ancestry. Entropians also have no pupils in their eyes; instead, their whole eye is solid gray, with the appearance of swirling mists.
Darkvision. Thanks to your extraplanar heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Legacy of Chaos. Entropians carry a small fragment of chaotic nature with them. On any Attack roll, Ability Check, or Saving Throw, you can choose to tap the ebb and flow of chaos within you. When you do so, gray mists swirl and spiral out from you. Roll 1d6. If the number is even, add it to your roll. If the number is odd, subtract it. You may choose to tap your chaos after you have made the roll, but before the DM has determined the result. You must keep the resulting roll. You may use this trait a number of times equal to your Charisma modifier (minimum 1). When you finish a long rest, you regain all expended uses.
Chaos Magic. You know the Infestation cantrip. At 3rd level you gain the Chaos Bolt spell, and at 5th level you learn the Dust Devil spell. Once you cast each of these, you cannot cast them through this ability until you finish a long rest. Charisma is your spellcasting ability for these spells.
Appearance. Entropians appear as a normal member of their species but for their eyes and a subtle shroud of swirling shadow that encompasses them. This shroud is only easily visible in daylight, though some people report feeling unsettled when within close proximity to a person of entropian ancestry. Entropians also have no pupils in their eyes; instead, their whole eye is solid gray, with the appearance of swirling mists.
Darkvision. Thanks to your extraplanar heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Legacy of Chaos. Entropians carry a small fragment of chaotic nature with them. On any Attack roll, Ability Check, or Saving Throw, you can choose to tap the ebb and flow of chaos within you. When you do so, gray mists swirl and spiral out from you. Roll 1d6. If the number is even, add it to your roll. If the number is odd, subtract it. You may choose to tap your chaos after you have made the roll, but before the DM has determined the result. You must keep the resulting roll. You may use this trait a number of times equal to your Charisma modifier (minimum 1). When you finish a long rest, you regain all expended uses.
Chaos Magic. You know the Infestation cantrip. At 3rd level you gain the Chaos Bolt spell, and at 5th level you learn the Dust Devil spell. Once you cast each of these, you cannot cast them through this ability until you finish a long rest. Charisma is your spellcasting ability for these spells.
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