Rakasta

Rakasta
  Rakasta are a race of nomadic feline humanoids found on the XXX and in other parts of the Marwang. They are a warlike race, priding themselves on their martial skills. They are also known for their artistic nature, with their pottery and art being quite collectible among the nobles of various human kingdoms. Most rakasta travel in family groups, always looking for new prey. Except for greater rakasta, they place a high value on their families.
  Lithe and Agile
  Rakasta are as varied as lupin, but all rakasta share an almost unnatural grace. They are varied in size, from around 5 feet for the domestic rakasta to nearly 7 feet tall for the greater rakasta. Likewise, their weight can be anywhere from 90 lbs for the smaller versions, to almost 500 lbs for the largest greater rakasta.
  Rakasta appear as furry humanoids with feline heads. The smaller rakasta seem to have heads of ordinary house cats, where the largest of rakasta have heads resembling lions or tigers. Their coats can be any variety of colors, though the greater rakasta often have coats similar to tigers or leopards.
  Fickle Creatures
  Rakasta travel in family groups usually. They are not tied down to the family group but owe allegiance to their chief. Many of the rakasta seek glory on the battlefield, but if their chief does not provide them with enough glory, they will challenge the chief or seek it for themselves.
  Rakasta are known for their excellent craftsmanship; when they are not at war, they turn to making high-quality works of art. Many merchants seek them out for trade, bringing weapons in exchange for valuable furs, jewelry, and tapestries. Rakasta prefer to trade rather than steal; there is no honor for them in robbery.
  Highly Curious
  Rakasta are well known for their curiosity, and its ability to lead them into trouble. Many rakasta grow tired of the pack life and seek out friends to take them to more exciting places. While many rakasta return, some become devoted to adventuring and never settle down at all.
  Rakasta Traits
  Ability Score Increase. Your Dexterity score increases by 2.
  Age. Rakasta reach maturity around 12 years old. They live on average 90 years.
  Alignment. Most rakasta are neutral in alignment.
  Size. Rakasta are from 5-7 feet tall and weigh from 90 to 500 lbs. You are a medium creature.
  Speed. Your speed is 35 feet.
  Languages. You can speak, read, and write Common and Rakasta.
  Darkvision. You can see in the dark 60 feet.
  Fear of Water. If you are on a boat or completely wet, you have disadvantage on skill checks until you get on solid ground or dry off.
  Catfall. You have resistance to damage taken from falling. Natural Weapons. Your claws deal 1d4 slashing damage on an unarmed strike and have the finesse property.
  Weapon Proficiency. You have proficiency in the kasas, a form of short sword you wear over your claws. See weapons on page 213.
  Domestic Rakasta.
  Giving up living in the wilds for the comforts of urban living, domestic rakasta are an uncommon sight in the larger cities. While they have lost some of the savageries of their kin, they are also known for their almost supernatural luck.
  Ability Score Increase. Your Charisma increases by 1. Nine Lives. You have advantage on death saving throws.
  Greater Rakasta.
  The largest of the rakasta, greater rakasta are solitary hulking brutes. Unlike other rakasta, the greater rakasta live alone, hunting prey for themselves. They tend to be irritable and suspicious of outsiders. They can be found in any wilderness, often as hunters or rangers.
  Ability Score Increase. Your strength increases by 1.
  Roar. You can use a bonus action to Roar. All enemies within 10 feet must make a Charisma save DC 8 + proficiency bonus + your Charisma modifier, becoming Frightened for 1d6+1 rounds on a failure; they can make an additional save at the end of their turns to break the effect early. You cannot use this ability again until you take a short rest.
  Wild Rakasta.
  The most common rakasta, wild rakasta are found in packs in secluded areas or wide-open spaces. Known for their ability to leap great distances, they surprise their foes by closing faster than expected.
  Ability Score Increase. Your Constitution increases by 1. Pounce. You always count as moved 10 feet before you jump. You can take a bonus action to make a long or high jump. You have advantage on Dexterity checks to land in difficult terrain.
 
 
 
 

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