Descriptors
Each power should have at least one origin descriptor. If the power can affect others in some way, then a medium descriptor is also required. More descriptors are permissible if they fit the character and the power. If you wish to be able to change descriptors during play then please consider the Variable Descriptor extra. The lists here are far from exhaustive, but they should provide a starting place.
Additional Very Common Immunity Options: Energy
Origin Descriptors
Bestowed, Invented, Mutant, Natural, TrainingSource Descriptors
Accidental, Alien, Biological, Cosmic, Device, Dimensions, Divine, Extradimensional, Magical, Metahuman, Moral, Morphic, Outsider, Preternatural, Psionic, Skill, Talent, Technological, TimeMedium Descriptors
Medium descriptors are listed by rarity for Immunity cost. This list is a combination of frequency of powers and personal opinion on how likely complete immunity to a given effect should be. Source descriptors are Very Common when buying the Immunity power.Very Common
Bludgeoning, Chemical, Cutting, Elemental, Evil, Good, Life, Mental, Piercing, Quantum Forces, SlashingAdditional Very Common Immunity Options: Energy
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