Virtue Domain in Mannaheim | World Anvil
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Virtue Domain

Evil lurks in many corners of the realms. It has its natural enemy in those who follow the virtue domain. Gothi of this domain are champions who stand between the innocent and evildoers. They guard certain areas in the name of their deities, or wander the realm to search out evil and bring it to its knees. Their ways may seem harsh, but they are willing to do whatever it takes to banish evil and the wicked from the realm.

Virtue Domain Spells

Gothi Level Spells   1st Shield, Heroism   3rd Calm Emotions, Circle of Truth   5th Counterspell, Misty Step   7th Dimension Door, Guardian of Faith   9th Revivify, Legend Lore

Virtue's Senses

Starting at 1st level, you gain proficiency with Arcana, and can cast Detect Magic at will a number of times equal to your proficiency bonus. You regain expended uses when you finish a long rest.

Channel Divinity - Whispered Omen

Starting at 2nd level, your Channel Divinity may be used to make a plea to your deity, similar to your Divine Intervention. You may only ask for one of three things: Mercy, Knowledge, or Strength.   Mercy will either bestow Lesser Restoration or Greater Restoration to you or a target you can touch, if The Mana decides the target deserves such kindness. If She bestows this boon, she will not do so for the same target ever again, with yourself as the exception. She may simply choose not to bestow Mercy, such as due to a shortcoming of the target's virtue.   Knowledge will offer the effect of Augury, with The Mana as the answering entity. She may offer a single word, or a short sentence as the GM decides.   Strength will offer the effect of Divine Favor with a duration of ten minutes. This effect continues without the need for concentration, bestowed by The Mana. This extra radiant damage will not affect those The Mana determines are virtuous, and you will know when Her boon fails to affect them.

Spell Mirror

Starting at 6th level, if you successfully negate a spell by casting Counterspell, you may cast the spell you negated for free. The spell counts as a Gothi spell when you cast it in this way and uses your spellcasting abilities and modifiers.

Otherworldly Reach

Starting at 8th level, any attack you or an ally within 30ft of you makes is considered magical for the purposes of overcoming resistances. Furthermore, you may use an action to gain temporary hit points equal to your level in this class plus your spellcasting ability modifier. You regain the ability to do so when you complete a long rest.

Virtuous Favor

At 17th level, once every long rest, you may accept your deity's power. The GM rolls a d100 in secret.   On a 2 to 99, your diety empowers one spell you cast. If you cast a healing spell, all hit points regained are doubled. If you cast a damaging spell, it inflicts maximum damage. If the spell requires a save, allies automatically pass and take no damage, but enemies have disadvantage on their save.   On a 100, you are not exhausted, but The Mana takes full control of your body and manifests into the world. On a 1, you gain the effects of a 2 to 99, but suffer 5 levels of exhaustion when your casting is complete.   If your deity completely overtakes you, it is a creature as detailed here. In this event, your body is no longer under your control and you are considered unconscious for ten minutes or until the deity retreats from your body, whichever is shorter. The deity is not obligated to follow through on any of your choices or promises unless she has agreed to do so ahead of time, and may act and make decisions on their own.

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