Snare Spell in Mannaheim | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Snare

Snare

1-level Abjuration

Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: (30 feet of cord or rope, which is consumed by the spell)
Duration: Until dispelled or triggered
While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. When you finish casting, the cord or rope disappears to become a magical trap. The trap is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found.   The trap triggers when a Small creature or larger moves into the area protected by the spell. The triggering creature must succeed on a Dexterity saving throw or fall prone and be hoisted into the air until it hangs upside down 3 feet above the protected surface, where it is restrained.   The restrained creature can make a Dexterity saving throw with disadvantage at the end of each of its turns and ends the restrained effect on a success. Alternatively, another creature that can reach the restrained creature can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect also ends.
Available for: Meistari, Runekeeper, Seiðr, Wathe

Comments

Please Login in order to comment!