Sea Otter Species in Mannaheim | World Anvil
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Sea Otter

By far the most divergent of all the otters, these creatures have adapted to living their lives almost entirely at sea. Unlike most other otters, sea otters are adapted to living in salt water environments near coastlines. They can reach lengths of nearly 5 feet and weigh up to 100 pounds, but they lack the long powerful tails of other otters. Despite their relatively large size and powerful bite, sea otters generally don't pose a threat to humanoids and other larger creatures unless severely provoked.   Awkward Walkers. Sea otters have adapted to spending nearly all of their lives out at sea, and don't move nearly as well over land as other otters. Rather than coming ashore to rest, sea otters spend their days resting on their backs. When they need to sleep, they will link arms with other sea otters to ensure they don't drift out to sea.   Tool Users. Sea otters don't hunt in aggressive packs for fast moving targets like other otters. Clams, crustaceans and other sea dwelling invertebrates make up the majority of their diet. In order to penetrate the tough shells many of these creatures possess, sea otters learn how to use stones bash through the hardened defenses of their prey. Sea otters can often be seen resting on their back at the ocean surface, with their latest catch perched on their stomach, bashing away at the soon-to-be meal.  

Sea Otter CR: 0 (10 XP)

Small beast, unaligned
Armor Class: 11
Hit Points: 4 (1D6 +1)
Speed: 10 ft , swim: 50 ft

STR

8 -1

DEX

12 +1

CON

12 +1

INT

6 -2

WIS

12 +1

CHA

6 -2

Skills: Perception +3
Senses: Darkvision 30 Ft passive Perception 13
Challenge Rating: 0 (10 XP)

Keen Sight. The otter has advantage on Wisdom (Perception) checks that rely on sight.   Hold Breath. The otter can hold its breath for 5 minutes.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.   Rock. Melee Weapon Attack : +3 to hit, reach 5 ft., one tiny creature or object the otter is holding or grappling. Hit: 6 (2d4+1) bludgeoning damage.


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