Pact of the Wolf in Mannaheim | World Anvil
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Pact of the Wolf

You’ve made a pact with Fenrir - The Fame Wolf. Your patron is cryptic in why it offers you power, sometimes even communicating in incomprehensible growls and powerful roars. At times you think you hear it whimpering too, and it regales tales of its suffering. You are not completely sure what you can do for it. All you know is that its seemingly unquenchable hungry personality resides within you too.   Expanded Spell List The Fame Wolf lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.   Fame Wolf Expanded Spells Spell Level Spells   1st Bane, Inflict Wounds   2nd Knock, Moonbeam   3rd Bestow Curse, Erupting Earth   4th Death Ward, Freedom of Movement   5th Phantom Hand, Dominate Person

The Better To Eat You With

Your ravenous appetite transforms your appearance closer to that of your patron. At 1st level your teeth grow sharper and nails longer. Your unarmed strikes deal 1d6 piercing damage, and you gain proficiency with them. You can use Charisma for your attack and damage modifiers for this attack. This damage changes to 2d8 at 5th level, 3d10 at 11th level and 4d12 at 17th level.

Wolf Pack

At 6th level, your patron lends you one of its followers to aid you. As an action, you can summon a The Dark Wolf, which appears in an unoccupied space within 30 feet of you. The Dark Wolf is friendly to you and your allies. It has its own actions and acts on your initiative in combat. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Dark Wolf, it defends itself from hostile creatures but otherwise takes no actions.   Once you summon a Dark Wolf with this feature, you can’t summon a new one until you finish a long rest. You can only have one Dark Wolf under your control at a time.

Fetter Snapper

Starting at 10th level, your ability to break out of binds is unparalleled. You cannot be grappled and you have advantage on any check or saving throw made against the restrained and paralyzed conditions.

Big Bad Wolf

Your likeness to your patron grows even stronger. At 14th level, you undergo the curse of werewolf lycanthropy (as described on page 207 of the Monster Manual). However, your alignment remains the same.

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