Orca
Orca CR: 3 (700 XP)
STR
19 +4
DEX
14 +2
CON
14 +2
INT
8 -1
WIS
17 +3
CHA
12 +1
Echolocation. The orca can't use its blindsight while deafened. Hold Breath. The orca can hold its breath for 90 minutes. Keen Scenses. The orca has advantage on Wisdom (Perception) checks that rely on hearing or sight. Stunning Dive. If the orca swims at least 30ft. straight towards a target and then hits it with a bite attack on the same turn, the target must succeed a DC 14 saving throw or become stunned until the end of its next turn. Siege Monster. The killer whale deals double damage to buildings and structures Pack Tactics. The harlequin whale has advantage on an attack roll against a creature if at least one of the leviathan's allies is within 5ft. of the creature and the ally is not incapacitated.
Actions
Bite. Melee Weapon Attack. +6 to hit:, 5ft., , one target. Hit 15(2d10+4) piercing damage.
Comments