Oath of Heimdallr in Mannaheim | World Anvil
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Oath of Heimdallr

Alle who swear their Oath to Heimdallr, God of Light are known for their wisdom and their unerring percision.  

Oath Spells

3rd: Command, Compelled Duel
5th: Warding Bond, Circle of Truth
9th: Aura of Vitality, Spirit Guardians
13th: Banishment, Guardian of Faith
17th: Circle of Power, Geas

Channel Divinity

At 3rd level you gain the following two Channel Divinity options.   Champion Challenge. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can't willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.   Turn the Tide. As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half of its hit points.

Divine Allegiance

Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can't be reduced or prevented in any way.

Unyielding Sentinel.

Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned.

Exalted Champion

At 20th level, your presence on the field of battle is an inspiration to those dedicated to your cause. You can use your action to gain the following benefits for 1 hour:   You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.   Your allies have advantage on death saving throws while within 30 feet of you.   You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.   This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest.

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