Mammoth
Mammoth CR: 6 (2,300 XP)
STR
24 +7
DEX
9 -1
CON
21 +5
INT
7 -2
WIS
11 +0
CHA
6 -2
Siege Monster. The mammoth can deal double damage to buildings and structures. Endurance. When the mammoth fails a Constitution saving throw that deals damage, it takes half damage. On a success, it takes none Ice Walk. The mammoth can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. Charge. If the mammoth moves at least 20ft. straight towards a creature and then hits it with a gore attack on the same turn, the target takes an additional 13(2d12) damage. Opposable Trunk. The mammoth is able to wield and interact with objects using its trunk as a bonus action. The trunk has a reach of 10ft. for the purpose of grappling or retrieving an object.
Actions
Gore. Melee Weapon Attack, +8 to hit , 5ft., one target. Hit: 33 (4d12+7) bludgeoning damage. Creatures must succeed a DC 18 Strength saving throw or be knocked prone. As a bonus action, the mammoth can make a stomp attack against a prone creature. Stomp. Melee Weapon Attack, +8 to hit , 5ft., one prone target. Hit: 25 (3d10+7) bludgeoning damage.
Comments