Conjure Vanir Spell in Mannaheim | World Anvil
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Conjure Vanir

Conjure Vanir

6-level Conjuration

Casting Time: 1 minute
Range/Area: 90 feet
Components: V, S
Duration: Up to 1 hour
You summon a Vanir creature of challenge rating 6 or lower, or a Vanir spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The Vanir creature disappears when it drops to 0 hit points or when the spell ends. The Vanir creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the Vanir creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the Vanir creature doesn’t disappear. Instead, you lose control of the Vanir creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled Vanir creature can’t be dismissed by you, and it disappears 1 hour after you summoned it. The GM has the Vanir creature’s statistics.
At higher levels: When you cast this spell using a spell slot of 7th level or higher, the Challenge rating increases by 1 for each slot level above 6th.
Available for: Seiðr, Varðlokkur

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