Circle of the Sower
Circle of the Sower
The Druid Circle that is most revered by civilized peoples is that of the Sowers. Folktales tell of an ancient druidic sage that guided mortals to the discovery of agriculture. Drawing on their mystical knowledge of the natural world, this Druid led ancient peoples to establish the first farms and towns.
Those who join the Circle of the Sower follow the example of that ancient sage. They wander the countryside and offer magical aid to farmers, gardeners, and all who till the soil.
Druid Level Feature
2nd Wandering Sage, Mystic Harvest,
Circle Spells
6th Wild Growth
10th Abundant Harvest
14th Verdant Grasp
Wandering Sage
2nd-level Circle of the Sower feature
You gain a mystical understanding of the natural cycle of life, growth, and death. You gain proficiency in Nature. Whenever you make an Intelligence (Nature) check you gain a bonus to
your roll equal to your Wisdom modifier (minimum of +1).
Mystic Harvest
2nd-level Circle of the Sower feature
When you join this Circle, you learn to use druidic magic to produce wondrous fruits. As a bonus action, you can expend
a use of Wild Shape to produce one Mystical Fruit from the
list below in your empty hand. The Fruit can be eaten as an
action. Any uneaten Fruit spoils after 1 minute.
Invigorating Fruit
The creature that eats this Fruit regains hit points equal
to your Wisdom modifier + your Druid level. Any hit points
over its hit point maximum become temporary hit points.
Mystic Fruit
The creature that eats this Fruit regains a single
expended spell slot of a level equal to your
Wisdom modifier or lower.
Once a creature benefits from this
Fruit it must complete a long rest
before it can do so again.
Revitalizing Fruit
The creature that eats this Fruit is
instantly cured of one of the following
conditions: blinded, deafened, paralyzed, petrified,
poisoned, a reduction to an ability score or its hit
point maximum, or its exhaustion is reduced by 1.
Circle Spells
2nd-level Circle of the Sower feature
When you reach certain Druid levels, you gain
access to the spells in the table below. They count
as Druid spells for you, and you always have them
prepared, but they do not count against the total
number of Druid spells you can prepare each day.
Druid Level Spells
2nd entangle, goodberry
3rd lesser restoration, spike growth
5th create food & water, plant growth
7th aura of life, grasping vine
9th greater restoration, tree stride
Wild Growth
6th-level Circle of the Sower feature
You cause plants to blossom and thrive wherever you travel. When you take a short or long rest, the effects of the 8-hour casting of plant growth immediately take effect in the area around you, unless you choose to withhold them.
Your connection with plant life also grants you immunity to poison damage, the poisoned condition, and natural poisons.
Abundant Harvest
10th-level Circle of the Sower feature
You can use the magic of your Wild Shape to produce more potent produce. When you produce a Mystic Fruit you can choose from the following additional options:
Emboldening Fruit
The next time the creature that eats this Fruit rolls a d20, it can choose to substitute its d20 roll with your Druid level.
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