Carpenter's Tools in Mannaheim | World Anvil
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Carpenter's Tools

Your tools are used to craft wood. These structures can be anything made of wood like cabins, shacks, wooden dressers and wooden tables. You are also skilled at shaping and forming wood; you can carve wood and morph it into shapes useful for not only combat but art as well.

Using Carpenter's Tools

Only characters and hirelings that are proficient with Carpenter's Tools can build structures and objects made of wood.

Contents

Carpenter's tools consist of a saw, a hammer, nails, a hatchet, a square, a ruler, an adze, a plane, a chisel, a knife, a gouge and a cable-saw.   Carpenter's Tools weigh 10 lbs and cost 10 gp.

Skill Checks

If you have proficiency in Carpenter's Tools, you can use your tool proficiency to give yourself advantage on certain skill checks.  History This tool proficiency aids you in identifying the use and the origin of wooden buildings and other large wooden objects.  Investigation You gain additional insight when inspecting areas within wooden structures, because you know tricks of construction that can conceal areas from discovery.  Perception You can spot irregularities in wooden walls or floors, making it easier to find trap doors and secret passages.  Stealth You can quickly assess the weak spots in a wooden floor, making it easier to avoid the places that creak and groan when they're stepped on.

Woodcarving

Carving wood into beautiful art or deadly weapons requires that you have materials present, because your expertise and tools are designed for wood, you must have wood handy. There are some types of wood, like hardwoods or magically enhanced wood, that might be more difficult to craft or have special properties you can impart into your projects.   Depending on the type you use, it may be more expensive and have different effects. Location is also important, if you find yourself wanting to create a log cabin in the middle of a barren island, you may have to ship materials in to work with. This may increase your costs per the DMs discretion.   When carving; you must succeed on a Dexterity (Woodcarver's Tools) check, and you can add your proficiency bonus if you are proficient with the tools.

Creating your Project

Woodcarving can be a very short process if you are crafting a simple statue that fits in your palm or it can be a week long endeavor to create beautiful designs on a man-sized totem. To carve wood into an item, you must spend at least 10 minutes, or more depending on the project. A small wooden figure of a horse may only take a skilled carver 10 minutes, while a throne fit for a king may require several weeks or months.   Most simple projects require up to an hour to complete, the more elaborate the design, or the size required, the longer the piece takes to complete per the DM's discretion. Examples are given below.   Carving wood can be defined by 2 broad categories: detail and scope.

Detail

The detail of your carvings effects the length of time to complete your project. There are three categories for your projects: Vaguely, Lightly or Heavily detailed.   ● Vaguely detailed projects require at least 5 minutes to work an appropriately sized piece of wood plus the time it requires for the scope of the project. A vaguely detailed project consists of arrow shafts, a door wedge or other basic shapes.   ● Lightly detailed projects require at least 1 hour plus the time it requires for the scope of the project. Lightly detailed projects consists of multiple basic shapes combined to create figurines or slightly complicated designs like creating figurine of a horse but not showing any details like fur, hooves or similar.   ● Heavily detailed projects require at least 8 hours to carve plus the time it requires for the scope of the project. Heavily detailed projects consists of carved patterns or intricate shapes, like feathers on a bird or adding in the wrinkles on a wooden face.   All times represent the minimum for each project, and at the DM's discretion may take longer.

Scope

The scope of the project effects the length of time to carve out the shape in wood. The scope represents the size of your creations and there are three categories for the scope: Minute, Substantial or Immense.   ● Minute projects require at least 5 minutes to carve plus the amount of time it requires for the detail of the project. A minute project is something small enough to fit or be handled easily with a single hand. This includes things like figurines, arrow shafts or objects that weigh below 2 lbs.   ● Substantial projects require at least 1 hour plus the amount of time it requires for the detail of the project. A substantial project is something large size that can easily be handled with two hands, a shield or objects that weigh below 30 lbs.   ● Immense projects require at least 8 hours to create plus the amount of time it requires for the detail of the project. An immense project could be a throne, a pulpit, a wooden wall or anything that requires a lot of effort to move or multiple people to move about.   All times represent the minimum time to create projects of its scope, and at the DM's discretion may take longer.

Crafting Checks

After the project is completed or 8 hours of work has been finished, whichever comes first, the crafter must succeed on a Dexterity (Carpenter's Tools) check, adding their proficiency bonus if they are proficient in the tool. On a success, they make progress on their creation or the project is finished and ready to be used or adored. On a fail of 10 or less, they make no progress on the project, on a fail of 11 or more, they have broken or damaged the project in such a way as to decrease its value or must start over again on the project.   The DC for carving a project is dependent on the Detail and Scope of the project, DC starts at 8 plus the detail and scope bonuses. A Vaguely detailed project adds +1, Lightly detailed +3, and Heavily detailed +6. A Minute scope adds +1, Substantial scope +3, and Immense scope adds +6. The DM may decide that certain details or sizes may raise or lower the DC, or adjust how often or how little you need to roll on a project. If you are creating a massive and immense throne, making a check every 8 hours maybe too much and you only need to make a check every 24 hours or so on it. The number of checks required is only a recommendation.

Limited Tools

To make the tools easy to carry around on your travels, you have very few tools and may not be able to work on projects of Immense size due to your tools and how heavy an object like that could be to carry.   If you have access to a workshop with a full set of carving tools, the DM may decide that on all checks you have advantage when carving projects or that it takes you a shorter time as you aren't limited by your tools.

Materials

The assumption is that you are building your structures out of simple wood native to the area. By importing or building with expensive materials, like ironwood, the cost can increase drastically. Before you can begin a project, you must first acquire your materials before you can begin. To create your project, you must find a suitable chunk of wood that is approximately the same size as the project you wish to create. You can always take wood away from a chunk, it is much harder to laminate additional material on to make it larger.   Unless you have some other means of gathering your material, you must journey through forests searching for the right wood to use in your projects. The DC is dependent on the type of forests around you and the size of the project.

Searching for Materials

Not all wood is the same, and certain materials, like hardwood, have special properties that is added to the project. The quality of the forest and the scope of the project can make it very difficult to find the right wood needed for your projects. There is the potential that you can buy the required chunk of wood in town with the following example prices provided:

Material Pricing

Softwood

Softwood is the typical wood used by most woodcarvers for their projects, it is cheap and easy to come by. It has an AC of 10 and 5 Hit Points per inch of thickness. Softwood breeds include Birch, Elm, Fir, Teak, and Walnut.

Hardwood

Hardwood is a common type of wood that is harder than regular wood, make it ideal for long lasting designs and even for weapons. If a weapon is made out of hardwood, it deals +1 damage on top of its normal damage. It has an AC of 10 and 10 Hit Points per inch of thickness. Hardwood breeds include Ash, Mahogany, Oak, and Pine.

Ironwood

Ironwood is said originate in Jotunheim and is stronger than any other wood know. It grows only in small groves in the far north or in isolated mountain passes. As such, it is considered extreamly rare and hightly prized. A structure built with ironwood is incredibly hard and cancels out the double damage from siege weapons

Wooden Objects

Building a wooden object requires more time than a structure compared to the total cost of materials. When building an object, you must expend 5 gp to cover the costs of your materials per day. If you are unable to cover the costs, you are unable to purchase the needed materials and your day of work is wasted.
● Arrows Requires feathers and arrowheads.   ● Shield Requires a shield boss and fittings.  Rowboat, Knarr, Snekkja Only Astari and High Elven carpenters have knowledge of how to craft water-vehicles.

Wooden Structures

If you can dream it, you can probably build it with the help of your Carpenter's Tools... though it may require a large purse of gold and a lot of time. If you aren't proficient in Carpenter's Tools, you can still hire others to build the structure, you just can't help.

Land

To begin building your structure, you need a plot of land. If the land lies within the domain of a king or jarl, you will need their permission to begin or have provable ownership of the land itself, such as a Land Grant - a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to the crown- or a Deed - a legal document that serves as proof of ownership.   Land can also be acquired by inheritance or other means, and if it is out in a wild forest where no one goes, you may just be able to build without needing paperwork.

Building

Once you have the necessary paperwork, you can begin construction of your structure. Each day you spend working on your structure, you must expend 25 gp to cover the costs of materials. If you are unable to cover the costs, you are unable to purchase the needed materials and your day of work is wasted.

Workers

As an adventurer, you aren't always willing to stay in one spot for a year to build a small cabin. By hiring skilled workers, they can keep the progress moving forward on your structure, though their services cost 2 gp per day. With multiple skilled workers on site, they can expedite the building process, but structures have a maximum number of workers that can work on it at a time. By hiring skilled workers, you must pay the worker's wage of 2 gp per day. If you are unable to pay this, than no work is done on your structure.

Structures

You can build a variety of wooden structures and objects with your Carpenter's Tools, each structure requires a different amount of time and total cost. The cost of each structure can be paid for over time, and you can always go back and work on your structure at a later date.
● Defensive Wall   The defensive wall is a structure built in a defensive wall built consists of two: 10-foot by 10-foot by 6-inches thick walls, with AC 12 and 25 HP per inch of thickness.   Alternatively, you can decrease the thickness of a panel to 3" and have a wall that is 10-foot by 20-foot. Only a character proficient in Carpenter's Tools, and has their tools available, can build a defensive wall, though others can help with an effect determined by the DM.   ● Wooden Palisade   This cheap palisade can be quickly erected and is used to slow down and funnel attacking armies. Each palisade built consists of a 10-foot by 10-foot by 2-inches thick wall, with AC 10 and 15 HP per inch of thickness.   Only a character proficient in Carpenter's Tools and has their tools available, can build a defensive wall, though others can help with an effect determined by the DM.

Damage and Repairs

quick time frame to help protect from invaders. Each structure is abstracted out to be built up by 10' x 10' x 6" panels of wood. Upon your structure being attacked, the attacker determines which panel they would like to target and must roll against the AC of the structure. On a successful hit, they then roll damage. If their damage meets or exceed the damage threshold for your chosen material, then the damage goes through, otherwise they only deal superficial damage and no affect on your structure. If you wish to repair your structure, you must spend an hour with the structure and your Carpenter's Tools and succeed on a DC 15 Carpenter's Tools (Strength) check and repair 1d6 + your Strength modifier in hit points to that panel of wall. For each hit point that you restore, it costs you 1 gp in materials. This cost increases per the Exotic Materials chart for different materials.

Demolition

Your knowledge of carpentry allows you to spot weak points in wooden walls. On a successful DC 15 Carpenter's Tools (Intelligence) check, you deal double damage to a structure with your weapon attacks.

Overtime

You can build structures faster by having workers work around the clock. To do this, you must expend 75 gp per day plus 6 gold for wages and this means that for each worker and day you do this for, they do double the amount of work per day.   I.e. If you wish to build a Defensive Wall with Overtime, you would pay 75 gp + 6 gold for wages and you could create two Defensive Walls in 1 day.

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