Negative/Positive Energy Inversion
Certain creatures have an aversion to divine magic and thrive in unholy magic. When such a creature would regain hitpoints from an evocation school spell, such as
Cure Wounds , they instead do not heal, and take radiant damage equal to twice that amount. If the spell's range is touch, it requires a melee spell attack roll. Ranged spells, such as
Healing Word, deal damage automatically. When the target takes necrotic damage from a necromancy spell, such as by
Inflict Wounds, it takes no damage and instead regains a number of hit points equal to the damage dealt.
Typically, only non-sentient undead, such as
Zombies are inverted, and not sentient undead, such as
Vampires. Some other unholy creatures may be inverted.
Extra Ability Score Increase
At first level, you may gain two ability score increases, or a feat.
Power Attacks
Whenever you use your Strength modifier to make an attack with a two-handed melee weapon, you may add your proficiency bonus to damage.
Intelligence to Skills
For each positive modifier to your Intelligence, you gain any one skill, tool, or language proficiency. This applies at character creation, and each time your score permanently increases, such as by an Ability Score Increase or a manual, such as
Tome of Clear Thoughts.
New Spell Uses
Create Water. This spell now deals 3d8 cold damage to any Fire Elementals in the radius (Constitution save for half damage).
Destroy Water. This spell now deals 3d8 necrotic damage to any Water Elementals in the radius (Constitution save for half damage).
All damage dealt by create or destroy water is increased by 1d8 for each level cast above 1st level.
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