Khünd Ajil
The Khünd Ajil are a race of horses who put ethics first in all decisions they make. No matter what the ocassion is, you will always find the Khünd Ajil starting debates and arguing the virtues of whatever topics are at hand just for the sheer enjoyment of it. This often gets on the nerves of other races.
DND 5e Statblock
Khünd Ajil
The Khünd Ajil are tribes of horses who put ethics first in all decisions they make. Since they try to take all sides into account before making assumptions, they are generally well respected by their peers. Unless of course they take it too far, then they are just considered annoying.
race features:
Hooves Attack: Your hooves are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Even Terrain: While you are on even, flat terrain, you have 30 ft extra move speed. Charge: Once per turn, if you move at least 15 ft straight toward a creature and hit it with a hooves attack on the same turn, the target takes an extra 1d6 damage from the attack. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Hooves Attack: Your hooves are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Even Terrain: While you are on even, flat terrain, you have 30 ft extra move speed. Charge: Once per turn, if you move at least 15 ft straight toward a creature and hit it with a hooves attack on the same turn, the target takes an extra 1d6 damage from the attack. This damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
Size: Large - 8 ft length, 5 ft height, 1,500 lbs weight, 3.5 ft tail length
Feats
Trampling Charge
Khünd Ajil
You have learned how to charge into enemies to knock them down and inflict the most damage possible.
- If you move at least 15 feet straight towards a creature, you may use your action to attack it with your hooves. The target must make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failed save the target is knocked prone. If the target is prone, you can make another attack with your hooves against it as a bonus action. This bonus attack gets the full bonus damage of a regular attack.
Hit and Run
Khünd Ajil
You have learned how to properly charge through enemies while attacking.
- During your turn, if you move straight for least 15 feet, you can use your action to move through any number of creatures your size or smaller without provoking opportunity attacks. For each creature you move through, make a hooves attack against them. You may change direction of your charge every 15 feet by at most 45 degrees.
Basic Information
Anatomy
Dietary Needs and Habits
The primary diet of a Khünd Ajil is grass, hay or haylage, salt, fruits and vegetables, but they will eat plenty of other less nutritious food for the enjoyment of it. Some Khünd Ajil even eat meat though most agree that it does not taste good at all.
Additional Information
Perception and Sensory Capabilities
Khünd Ajil eyesight is lacking the ability to see reds. They make up for this with their sense of smell and ability to smell pheromones.
Scientific Name
Horses
Average Height
5 ft
Average Weight
1,500 lbs
Average Length
8 ft / 3.5 ft tail
Geographic Distribution
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