Kecantika
Tigers
Kecantika
race features:
Command: Once per short rest, you can speak a one-word command to a creature you can see within 60 ft. The target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or follow the command on its next turn. This ability has no effect if the target is undead, if it doesn't understand your language, or if your comman is directly harmful to it or any of its allies. Climbing: Your claws are sharp which allows you to climb with a speed of 30 feet. Bite or Claw Attack: Your razor sharp teeth and claws are natural weapons, which you can use to make unarmed strikes. If you hit them, you deal damage equal to 1d8 + your Strength modifier, instead of the normal bludgeoning for teeth or 1d8 slashing damage for claws. If you attack with your teeth, the type of damage is piercing. If you attack with your claws, the type of damage is slashing.
Command: Once per short rest, you can speak a one-word command to a creature you can see within 60 ft. The target must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or follow the command on its next turn. This ability has no effect if the target is undead, if it doesn't understand your language, or if your comman is directly harmful to it or any of its allies. Climbing: Your claws are sharp which allows you to climb with a speed of 30 feet. Bite or Claw Attack: Your razor sharp teeth and claws are natural weapons, which you can use to make unarmed strikes. If you hit them, you deal damage equal to 1d8 + your Strength modifier, instead of the normal bludgeoning for teeth or 1d8 slashing damage for claws. If you attack with your teeth, the type of damage is piercing. If you attack with your claws, the type of damage is slashing.
Size: Large - 10 ft length, 4 ft height, 500 lbs weight, 3 ft tail length
Long Command
Kecantika
You have worked on your control of others to be able to force more complicated commands onto them.
- You can now speak simple and general commands, such as Attack that creature, Run over there, or Fetch that object, instead of the one-word commands.
- If it takes the creature more than one turn to complete its command, it may make another saving throw at the start of its turn. If it fails, it must continue following the command.
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