Raise the Dead: Big Magic
No Magic is more feared and disdained than the ability to raise the dead. Necromancers often must do their work in secret.
Effect
You raise 1d6 skeletons who follow your command and stay animated for 1 week. The Keeper will have stats for Skeleton minions.
Side/Secondary Effects
Taping into the realms of the dead can cause spirits to grow angry with the caster. At the Keeper's discretion the skeletons will animate as enemies.
Material Components
6 bodies died within 1 year.
Gestures & Ritual
A ritual utilizing your own blood; causing the hunter to become unstable.
Effect Casting Time
6 hours
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