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Andorans

Where old lives die, and new ones are born.

Created by Shpjokk

Andoran is playable as a background. Andoran. A child of Andora. Regardless of their previous alignments and allegiances, these people were all but abandoned after the Dragons’ War. After long enough time the lines between the rival races was extinguished, and with the help of the Sand Goddess, Andora, these people were transformed to survive their new home.
Unknowned to the West, the people of the Waste live on completely oblivious to the supposed shadows and darkness that would be arising in the west. They instinctly avoid the borders, and thus are not known to the Peacekeepers stanading guard atop the mountainrange.
The Andorans live in small shelters across the desert, burrowed under the dunes and protected from the harsh sun. To an Andoran, the Bond Family, people who one declares Family, regardless of blood relation, are the most important thing to cherish, care for, and protect. Andorans are slow to trust, but when an Andoran's trust is earned, it's earned for a lifetime. Betraying such a trust is the worst possible offense imaginable to an Andoran.
With the exception of Karota, Marator and Takanji the Andorans do not have any large cities. The people mostly live in small settlements and villages across the Wastes, and a few larger villages or towns sprung up around oases. They are in many ways disconnected to the three cities, though they share overall cultural similarities and values, as well as languages.
Andorans speak a variant of Primordial.

Naming Traditions

Feminine names

Draconic, Elven and Human

Masculine names

Draconic, Elven and Human

Unisex names

Draconic, Elven and Human

Family names

Draconic, Elven and Human. Often a Bond Family creates their own Family Name when they forge it, and the naming is often alike to a Tielfing's Bond Name, often being named after circumstances, environment, or ideal.

Other names

Titles similar to aTiefling's virtue name.

Culture

Major language groups and dialects

The people of Andora speak Common, Elven and Draconic. But all of them have a distinctly different accent divergent from the westerners, and it's very difficult for a westerner to understand them.

Culture and cultural heritage

Trophies are a large part of showing achievements in the Wastes. Often said trophies are used as materials, and the end product is deemed the actual trophy. For example, one might use the bones of a Sand Wurm to create armor, or use the skin of a large salamander to create a drum.
Continuing on from this, the Andorans do not waste anything. They save and use every single piece of anything they acquire. It is considered a dishonor to not only the thing one used, but also to those the item is created for, if there are leftovers when the product is finished. If there are already plans for those leftovers, it is of course not a problem. But because of this mentality, Andorans always commission and deliver very precise amounts.

Shared customary codes and values

The Andorans pray fervently to Andora for protection. As she once saved their ancestors, so too do they hope her to guide and protect them. They are her people, and she is their goddess.
To an Andoran, it is customary to pray in thanks whenever good fortune falls upon them. They also pray for good fortune, for example before engaging a strong opponent or before partaking in a meal.
The people of Andora also greatly despise Bahat and Tiam. Stories have been passed down from the ancestors, cursing the two selfish dragons and their hateful war that destroyed their homes and left them abandoned. Curse words often involve draconic words, limbs or other kinds, and it's not uncommon to hear Bahat's name spit out in disgust by an Andoran.

Common Etiquette rules

The Andoran greeting consists of straightening one's back, and putting their right hand opened over their heart. A quick greeting simply raps the hand against one's chest. It's customary to greet people whom you expect to interact with, but if you do not expect to interact with someone, even though you might know them well, it's not uncommon to simply look each other's way and then move on.   Andorans despise thiefs and people who hog all the glory for themselves. Those raised in the Wastes consider it quite dishonorable to steal others' kills, and those of the cities show great contempt at anyone who would steal a deal in progress. Commonly, Andorans use the phrase "Andora's cool touch guide you.", for greetings, and for farewell often say "May Andora's warm embrace protect you."

Common Dress code

Mindful of the heat, Andorans often dress lightly, and utilitarian. Walking barechested is normal, as it's so very warm. Warriors dress in their armors, trying to cover as many vital spots as possible, but still being light.
City folk often consider one to be more beautiful the more they dress and cover, within the limits of logic. Having a dress, a vest and a hat of some sort is often quite a coveted look, as it both protects against the sun and shows off that one has the funding to afford such a look.

Art & Architecture

The Andorans construct most of their structures using sandstone. Structures are created with open windows, often lacking glass, in order to cool down the houses. Structures are also constructed low, and the cities have high walls so as to create shadow around the entire city.
Metal are a common asset, and it's not unreasonable to create some metal framework for houses.

Common Customs, traditions and rituals

Small statues dedicated to Andora exist throughout the Wastes, and these also have small buried boxes hidden to those who do not know where to look for them. The boxes serve as dropoff points or such to let a weary traveler have a snack, or to make anonymous trade. The statues let travelers pray to the goddess Andora.   Praying to Andora is something that is done daily. One prays to her for thanks, prays to her for protection, and prays to her for good fortune. They pray that her cool touch protect them in the day, and that her warm embrace guards them in the night.

Ideals

Beauty Ideals

City Andoran: Having grown considerably more complacent in their lifestyles, compared to those living out in the dunes, those living in the wastes have developed other standards. Paler skin and a softer complexion is idealized as beautiful, as this indicates having large hoards of Andoran crown, or owning quite a succesful business run in an indoors establishment (an indication of success; Indoors establishments are quite expensive). Those of the City also prefer mental strength above physical.
Wastes Andoran: Those of the Wastes aspire to look, and be, strong, both in body and mind. Nothing is more alluring to an Andoran than strength, no matter the form it comes in. Monetary strength is quite idealized by those who live in the dunes, especially from those of the larger cities in the Wastes.

Gender Ideals

City: Since those of the city originally come from those of the Wastes, their gender ideals are similar. So long as you are strong in the eyes of your peers, your gender matters not.
Wastes: Gender is not seen as relevant to those of the Wastes; Similar to Goliaths, Andorans value those who can pull their weight, irregardless of what they look like or identify as. If you are strong enough in the eyes of your peers, you are strong enough to name and identify yourself as you see fit.

Courtship Ideals

City: Often the easiest way to impress someone in the cities is to show of your monetary strength. Extravagant clothing, expensive food, and allegedly rare and expensive trinkets are an easy way to court anyone from the cities.
Wastes: Trophies from fallen enemies or preys are often a coveted gift, and "going out for a hunt" is often what is considered a "normal date", in Earth terms.

Relationship Ideals

Regardless of one's origin, the most important bonds for each Andoran are the bonds of their Bond Family. To be welcomed into a Bond Family, or to forge on together, is to display the ultimate form of trust in someone. This of course goes into loving relations as well; If two people love each other enough to want to forge a Bond Family, then that is the ultimate declaration of love. City: The cities of the Wastes see people enjoying relationships quite frivulously, not ready to find a longterm partner until their later years. Often this is because the people see it as healthy to "try different people", and learn what you like and don't like.
Wastes:
It's quite normal for relationships in the Wastes to be very utilitarian. Two people might simply be amicable at first, but they forge a Bond out of necessity, not necessarily out of love.

Encompassed species
Significant presence in

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Andoran

Available only for Humans, Elves, Half-Elves and Chromatic Dragonborn.


Andoran. A child of Andora. Regardless of their previous alignments and allegiances, these people were all but abandoned after the Dragons’ War. After long enough time the lines between the rival races was extinguished, and with the help of the Sand Goddess, Andora, these people were transformed to survive their new home.
You’ve lived your entire life amongst the harsh dunes of the Wastes. Few have seen what you’ve seen, lived through what you have, and even fewer have the resolve of steel you’ve forged in the cruel desert sun. You might have lived your life entirely alone, or you might have met strangers or had a sibling, and you’ve forged a Bond Family, the closest possible bond an Andoran can forge.   Though your ancestors were saved a long, long time back by the grace of the esteemed Andora, and though her cooling touch rests on all your shoulders, you know that the world is a place where one has to fight in order to survive, be it alone or together with your Bond Family.

Skill Proficiencies Survival, Religion
Languages Elven, Draconic
Equipment
  • A cloak made to withstand harsh weather
  • An extra large waterskin
  • A small trinket that represents Andora.
  • A small pouch of Andoran crowns (value of 15gp).
Life Poor

Features

As an Andoran, you are adapated to hot climates (DM Guide, p 110 in PDF).

Suggested Characteristics

Stubborn, suspicious of strangers, caring for family. Dresses very differently depending on upbringing; City Andorans wear clothes extravagantly, and revealing. Wastes Andorans are extremely utilitarian.

Traits

Dice 1d6 Personality Trait
1I devoutly follow the teachings of Andora, and wish to welcome all who struggle into the warm embrace of the Goddess. Her cool touch guides me wherever I go. My practices might alienate those from the west, but they shall learn. In time.
2I look for anything that might benefit my Bond Family.
3I have my own ideas about what is and is not food, and I find the eating habits of those not Andoran fascinating, confusing, or revolting.
4I express affection or contempt in ways that are unfamiliar to those not of the East.
5I begin or end my day with small traditional rituals that are unfamiliar to those around me.
6My code of honor or sense of propriety is something that the Westerners don't comprehend.

Ideal

Dice 1d6 Ideal
1Survival of the fittest is the only truth. If the Wastes taught me anything, it surely was this. (Any)
2The world is a vast place beyond the Wastes. I must find out what is beyond, no matter what. (Neutral)
3The embrace of the Goddess is for all to feel. It matters not from where they come, Andora loves all. (Good)
4There are few rules governing the Wastes, but breaking the few that exist is heresy. The laws of fair trade, respect and solidarity are a heavy necessity to survive in the Wastes. (Lawful)
5I hold severe grudges towards those who wrong me. When I finally rise to become powerful and influential in this world, they will feel my wrath. (Evil)
6I'm far from home, and everything is strange and wonderful! (Chaotic)

Bond

Dice 1d6 Bonds
1So long as I have this token from my homeland, I can face any 2adversity in this strange land.
3The wellness of my Bond Family is my top priority. There is no greater cause than for my Bond Family to endure.
4My freedom is my most precious possession. I'll never let anyone take it from me again.
5I'm fascinated by the beauty and wonder of this new land.
6The Bond I share with my Family comforts me, even so far away from my homelands.
The clothing I wear is a constant reminder of where I came from (and possibly where I will one day return). It is both a comfort and a curse.

Flaw

Dice 1d6 Flaws
1I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
2I pretend not to understand the local dialects in order to avoid interactions I would rather not have.
3I have a weakness for the new intoxicants and other pleasures of this land.
4I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.
5I don't take kindly to some actions and motivations of the people of this land, because these folk are different from me.
6While I might find the cultures and practices of these foreigners to be interesting, the people themselves are weak. They know not of true survival, true struggle, but only wail over their daily luxurious problems.

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