Where old lives die, and new ones are born.
Andoran is playable as a background.
Andoran. A child of Andora. Regardless of their previous alignments and allegiances, these people were all but abandoned after the Dragons’ War. After long enough time the lines between the rival races was extinguished, and with the help of the Sand Goddess, Andora, these people were transformed to survive their new home.
Unknowned to the West, the people of the Waste live on completely oblivious to the supposed shadows and darkness that would be arising in the west. They instinctly avoid the borders, and thus are not known to the Peacekeepers stanading guard atop the mountainrange.
The Andorans live in small shelters across the desert, burrowed under the dunes and protected from the harsh sun. To an Andoran, the Bond Family, people who one declares Family, regardless of blood relation, are the most important thing to cherish, care for, and protect. Andorans are slow to trust, but when an Andoran's trust is earned, it's earned for a lifetime. Betraying such a trust is the worst possible offense imaginable to an Andoran.
With the exception of Karota, Marator and Takanji the Andorans do not have any large cities. The people mostly live in small settlements and villages across the Wastes, and a few larger villages or towns sprung up around oases. They are in many ways disconnected to the three cities, though they share overall cultural similarities and values, as well as languages.
Draconic, Elven and Human
Draconic, Elven and Human
Draconic, Elven and Human
Draconic, Elven and Human. Often a Bond Family creates their own Family Name when they forge it, and the naming is often alike to a Tielfing's Bond Name, often being named after circumstances, environment, or ideal.
Titles similar to aTiefling's virtue name.
Major language groups and dialects
The people of Andora speak Common, Elven and Draconic. But all of them have a distinctly different accent divergent from the westerners, and it's very difficult for a westerner to understand them.
Culture and cultural heritage
Trophies are a large part of showing achievements in the Wastes. Often said trophies are used as materials, and the end product is deemed the actual trophy. For example, one might use the bones of a Sand Wurm to create armor, or use the skin of a large salamander to create a drum.
Continuing on from this, the Andorans do not waste anything. They save and use every single piece of anything they acquire. It is considered a dishonor to not only the thing one used, but also to those the item is created for, if there are leftovers when the product is finished. If there are already plans for those leftovers, it is of course not a problem. But because of this mentality, Andorans always commission and deliver very precise amounts.
Shared customary codes and values
The Andorans pray fervently to Andora for protection. As she once saved their ancestors, so too do they hope her to guide and protect them. They are her people, and she is their goddess.
To an Andoran, it is customary to pray in thanks whenever good fortune falls upon them. They also pray for good fortune, for example before engaging a strong opponent or before partaking in a meal.
The people of Andora also greatly despise Bahat and Tiam. Stories have been passed down from the ancestors, cursing the two selfish dragons and their hateful war that destroyed their homes and left them abandoned. Curse words often involve draconic words, limbs or other kinds, and it's not uncommon to hear Bahat's name spit out in disgust by an Andoran.
Common Etiquette rules
The Andoran greeting consists of straightening one's back, and putting their right hand opened over their heart. A quick greeting simply raps the hand against one's chest. It's customary to greet people whom you expect to interact with, but if you do not expect to interact with someone, even though you might know them well, it's not uncommon to simply look each other's way and then move on. Andorans despise thiefs and people who hog all the glory for themselves. Those raised in the Wastes consider it quite dishonorable to steal others' kills, and those of the cities show great contempt at anyone who would steal a deal in progress. Commonly, Andorans use the phrase "Andora's cool touch guide you.", for greetings, and for farewell often say "May Andora's warm embrace protect you."
Common Dress code
Mindful of the heat, Andorans often dress lightly, and utilitarian. Walking barechested is normal, as it's so very warm. Warriors dress in their armors, trying to cover as many vital spots as possible, but still being light.
City folk often consider one to be more beautiful the more they dress and cover, within the limits of logic. Having a dress, a vest and a hat of some sort is often quite a coveted look, as it both protects against the sun and shows off that one has the funding to afford such a look.
Art & Architecture
The Andorans construct most of their structures using sandstone. Structures are created with open windows, often lacking glass, in order to cool down the houses. Structures are also constructed low, and the cities have high walls so as to create shadow around the entire city.
Metal are a common asset, and it's not unreasonable to create some metal framework for houses.
Common Customs, traditions and rituals
Small statues dedicated to Andora exist throughout the Wastes, and these also have small buried boxes hidden to those who do not know where to look for them. The boxes serve as dropoff points or such to let a weary traveler have a snack, or to make anonymous trade. The statues let travelers pray to the goddess Andora. Praying to Andora is something that is done daily. One prays to her for thanks, prays to her for protection, and prays to her for good fortune. They pray that her cool touch protect them in the day, and that her warm embrace guards them in the night.
City Andoran: Having grown considerably more complacent in their lifestyles, compared to those living out in the dunes, those living in the wastes have developed other standards. Paler skin and a softer complexion is idealized as beautiful, as this indicates having large hoards of Andoran crown, or owning quite a succesful business run in an indoors establishment (an indication of success; Indoors establishments are quite expensive). Those of the City also prefer mental strength above physical.
Wastes Andoran: Those of the Wastes aspire to look, and be, strong, both in body and mind. Nothing is more alluring to an Andoran than strength, no matter the form it comes in. Monetary strength is quite idealized by those who live in the dunes, especially from those of the larger cities in the Wastes.
City: Since those of the city originally come from those of the Wastes, their gender ideals are similar. So long as you are strong in the eyes of your peers, your gender matters not.
Wastes: Gender is not seen as relevant to those of the Wastes; Similar to Goliaths, Andorans value those who can pull their weight, irregardless of what they look like or identify as. If you are strong enough in the eyes of your peers, you are strong enough to name and identify yourself as you see fit.
City: Often the easiest way to impress someone in the cities is to show of your monetary strength. Extravagant clothing, expensive food, and allegedly rare and expensive trinkets are an easy way to court anyone from the cities.
Wastes: Trophies from fallen enemies or preys are often a coveted gift, and "going out for a hunt" is often what is considered a "normal date", in Earth terms.
Regardless of one's origin, the most important bonds for each Andoran are the bonds of their Bond Family. To be welcomed into a Bond Family, or to forge on together, is to display the ultimate form of trust in someone. This of course goes into loving relations as well; If two people love each other enough to want to forge a Bond Family, then that is the ultimate declaration of love.
City: The cities of the Wastes see people enjoying relationships quite frivulously, not ready to find a longterm partner until their later years. Often this is because the people see it as healthy to "try different people", and learn what you like and don't like.
Wastes: It's quite normal for relationships in the Wastes to be very utilitarian. Two people might simply be amicable at first, but they forge a Bond out of necessity, not necessarily out of love.