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Malderia

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Malderia, the land of a thousand lands. Only you, the true of spirit, enter these borders. All have survived, but who will live? Will you conquer the untamed forest of the Catorians? Delve into the murky depths of the Thealian caves? Work your way to glory in the Seiguen homeland? Slip into tranquility in the breezy deserts of the Chowpeds? Champion the Resenders on their quest to discover the earth and sky? Or will you be the first to chart out the dangers and wonders of the Wild Lands? With such a rocky start, only time can tell.   The land of Malderia has a magical nature. At the start of each era, this nature is revealed in a powerful way. Each era lasts a thousand years, and on the final hour of the final year, the land trembles as the magic of Malderia’s god, Dargoth, moves it to another planet.   The land of Malderia has been found and recounted in the history of many civilizations, but more often than not, it is never found or is only found a short time before it leaves again. Once it leaves, anything and anyone on it comes with it. This leads to the people of Malderia being very fluid, with a diverse culture and a very diverse set of weapons, tools, materials, minerals, and other trinkets from the many places it has seen in the universe.