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Shadow

A shadow is one of the more common of the incorporeal undead. They are the weakened spiritual remnants of those whose negative emotions tied them to Magnamund, but were not enough to maintain their sentience. Shadows are brought into being through the influence of Right Handed Magic , deific intervention, corruption through the Shadow realm, or the influence of their environment. They are unintelligent and incapable of speech.
Shadows are naturally weak, but their incorporeal nature grants them many abilities.
  • Shadows have 50% resistant physical damage reduction v/s melee combat damage
  • Shadows have 75% resistant physical damage reduction v/s ranged combat damage
  • Shadows do not suffer stun damage
  • The touch of a Shadow drains the Strength of a victim, 1d6 Drain v/s Strength, maximum Drain of 10 Strength
  • The touch of a Shadow is intensely cold, and causes 1d3 HKA, penetrating
The nature of a Shadow makes it difficult to detect
  • Shadows have both a Stealth and Concealment of 16-
  A Shadow will the orders of their masters unquestioningly but left to their own devices, attack any living creature that comes within their awareness.

Basic Information

Anatomy

Shadows are primarily humanoid in form, but they are not exclusively humanoid.

Genetics and Reproduction

If a Shadow succeeds in killing its victim, the victim will rise as a shadow in three days time.

Ecology and Habitats

Shadows are uncomfortable in areas of bright light and avoid environments with bright natural light.

Dietary Needs and Habits

Unless ordered otherwise, shadows attack the living on sight.

Biological Cycle

Shadows experience no biological cycles. They do not eat, drink, sleep, or age. The necromantic magic that spawns them, sustains them.

Additional Information

Perception and Sensory Capabilities

Shadows have no sense of taste, or smell.  But, Shadows see perfectly well in complete darkness. 
Shadows have +4 to visual perception only to offset darkness penalties

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