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The Divine Codex

Selected Passeges

Invoking Morjen in dreams

"Morjen, Morjen, lord of dream, I beg you, rescue me. Hear my cry, swiftly fly. Banish him who troubles me, see me to the morning sky." Drink wine infused with ginger and honey in anticipation of Lanvie’s ill hand, and wrap a cloth of clean wool around the head embroidered with his antisigil. Signs that the dream is not a melign nightmare intended for you by the Lord of Night, but an illusion by the god of lies, are these. Holly trees, a blue eyed fox, a grape vine, or a firefly. If uncertain, use scrying in smoke or water, or add Lanvie's rune to a bag of normal runes, and if he appears, it is a sign of his presence.

Description of Niss

She often delights in haunting sleeping sights, as a limping woman, bleeding from a wound of the throat. Yet she has the power to hunt in waking times also. You will find her in the woods at night, or in the in-between times, or days of fog. Her coming will be signaled by the three owls perched on a tree together, the tracks of a limping creature in the mud, or a beating sound like the hammering of one's own heart. Then, I warn you, foolish traveler, be armed and wary. Carry a light with you and hold it aloft. Sing songs of heart and home, and think of ones who love you, and she shall pass you by, but should you stay in darkness and go silently. Should you look behind you in doubt, or think yourself forsaken, then you shall not live the night. She will persue you till your body falls and your fear consume you, and then you shall see her. She shall be a maiden clothed in a dirty ragged garb, with eyes as dark as the abyss. Blood shall pour from her neck eternally, and a net shall drag from her feet. She shall hunt you limpingly, yet always catch up. She will not kill you. Your own terror will end your life. Then she shall peirce your flesh with a Nisscat fang, and feast upon your blood.

Haine

Haine will accept most human food if it is in good condition. Wine is always a good thing to offer or be drunk in her name. Wintergreens also are accepted when bound together with wool.
To enchant a cloak to keep the frost away from it,
weave it from wool and stitch Winter's antisigil along with that of Evanore in a repeating pattern on the edge. Wash it in a cold pine rinse, and spread out to dry. A skilled mage can use an icicle in combat and it will kill their victom from frostbite if stabbed and the name of Haine is invoked in combat. Icepine is said to be what Evanore used to bring fire to earth, and thus it burns for a long time and produces a great deal of heat, and frostbite can be cured if the person's affected extremity is bathed in icepinewater. To curse a crop to die of early frost in the roots, take a bronze amulet and freeze it in water. Take the ice and bury it under the feild. As the ice melts, the crop will die, and frost will climb up the leaves. This can be counteracted if the plants are watered with pinewater, or the amulet is dug up in time. The location of the amulet can be found with a pendulum.

The book contains many collected myths about the gods and other magical beings, as well as how to work with them, pray to them, understand them, and even fight them. With information such as how to identify a Maya Moth, and how to use them in potions, to inscriptions on how invoke Morjen against a Lanvie, to instructions on how to win a game of riddles with Yaneth, a chart of the three rivers, drawings of artifacts belonging to the gods, such as The Ring of Hett, and runes to bind the gods or ward them away. Though the knowladge in the book is precious beyond measure, none of the spells or rituals can be performed without a strong basis of skill, and a great amount of practice and error. The book warns the reader that these things cannot be depended upon in all instances, and the gods should not be trifled with.

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