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Magarth

1821 AA

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Magarth is an iron age fantasy world set in a prehistoric environment on a toroidal planet. The inner equator of Magarth is a land of perpetual night. Here creatures need not fear the harsh rays of the sun but gaze instead on the inner moon bobbing through the planet. All those who look upwards on Magarth can wonder at the beauty of her rings and beyond them her outer moon.   Millennia ago, dragons ruled the world. They created many technological and magical marvels in their cities but vanished, leaving these secrets to be discovered by the new intelligent creatures they left behind.   Nearly two thousand years ago, new Arrivals came to Magarth from a distant world. These peoples established a great metropolis called Thurid which protected millions of citizens from the dangers of the new world they were exploring.   Unfortunately, Thurid was short lived. A gigantic explosion levelled much of the city and killed most of its inhabitants. Those that survived scattered across Irralish, settling new nations and developing new cultures while taming the land.   Now those that remain must deal with the harsh reality of living in a world dominated by creatures far, far larger than them. Control of pacified lands is a premium and border skirmishes between the various nations are common. There are many threats that require brave adventurers and that doesn't even include the dangers found in the Darklands.

Campaigns

Magarth Pathfinder 2e Campaign

Pathfinder 2e