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Splinter Grenade

Mechanics & Inner Workings

Splinter Grenade

Explosive

Common

AP: 5
Traits: Thrown (30/90ft) AoE 5ft

Make an improvised ranged weapon attack roll targeting a space you can see within range DC 10. On a 10 or above the grenade lands in the space, 5-9 the grenade lands in a randomly determined adjacent space, on a 2-4 the grenade lands 10ft off target in a randomly determined direction, and on a 1 the grenade lands at the your feat and explodes at the end of your turn. A target caught in the AoE of the grenade must succeed on a DC 15 dexterity saving throw, ducking behind any available Full Cover or leaving the area of effect. If there is no cover available and the target cannot escape the AoE by spending 5ft of movement the target may choose to jump 5ft and fall prone, taking half damage. On a fail the target is caught off guard.

Type Damage Damage Range
Martial Ranged 10d4 Piercing 30/90ft

Cost: 400uC
Weight: 3lbs

Item type
Weapon, Explosive
Weight
3lbs
Dimensions
Tiny
Base Price
400cr

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