Splinter Grenade
Mechanics & Inner Workings
Splinter Grenade
Explosive
Common
AP: 5Traits: Thrown (30/90ft) AoE 5ft
Make an improvised ranged weapon attack roll targeting a space you can see within range DC 10. On a 10 or above the grenade lands in the space, 5-9 the grenade lands in a randomly determined adjacent space, on a 2-4 the grenade lands 10ft off target in a randomly determined direction, and on a 1 the grenade lands at the your feat and explodes at the end of your turn. A target caught in the AoE of the grenade must succeed on a DC 15 dexterity saving throw, ducking behind any available Full Cover or leaving the area of effect. If there is no cover available and the target cannot escape the AoE by spending 5ft of movement the target may choose to jump 5ft and fall prone, taking half damage. On a fail the target is caught off guard.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 10d4 | Piercing | 30/90ft |
Cost: 400uC
Weight: 3lbs
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