Aasimar
Ability Score Increase Your Charisma is increased by 1, and you can choose to increase Charisma again by 1 or take 1 point in Wisdom.
Size Medium
Speed Your base walking speed is 30 feet.
Age: Aasimar mature at the same rate as humans, but appear to stop aging in their mid 20's.
Alignment: Due to their celestial heritage, Aasimar are often good. However, some Aasimar do fall into evil, rejecting their heritage.
Appearance:: Aasimar appear as light-skinned humans. Generally, they are very pale, but some can be naturally tan, and they can become significantly dark due to their unhindered lifespans. Aasimar who have rejected their sacred heritage often gain grey skin and reddish veins.
Size: Aasimars are built like humans. While their human side allows for a variation in physical appearances, their celestial heritage ensures that Aasimar always appear in top physical condition.
Darkvision: Due to your celestial heritage, you have superior vision in the dark and dim conditions. You can see in dim light within 60 of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance: You are resistant to Radiant and Necrotic damage.
Celestial Legacy: You know the Light cantrip. Once you reach 3rd level you can cast Lesser Restoration, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the Daylight spell once with this trait, and you regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Perceptive: You are proficient in Perception checks.
Subrace: There are three types of known Aasimar, Holy Aasimar, Spiritual Aasimar, and Winged Aasimar. Chose one of these subraces.
Holy Aasimar
Holy Warrior: Once you reach 3rd level, you gain a +2 to all attack rolls with melee and ranged weapons against creatures with an evil alignment. You can also cast
Wrathful Smite a number of times equal to your proficiency bonus. A long rest will restore
1d4 worth of these uses. Wisdom is your spellcasting ability for these spells.
Spiritual Aasimar
Holy Healer: Once you reach 3rd level, all healing spells you cast restore an additional die of hit points. You can also cast
Healing Word a number of times equal to your proficiency bonus. A short or long rest will restore
1d4 worth of these uses. Wisdom is your spellcasting ability for these spells.
Winged Aasimar
Ability Score Increase: Your Dexterity score increases by 1.
Encumbrance: You may not fly while encumbered.
Flying: For every 50 pounds a character weighs, they must fly 5 feet every turn. If you do not move this amount while flying, you fall to the ground at a rate of 240 ft. a turn.
Shoulder Wings: You may not wear any armour you are not proficient with while flying. You also may not wear normal backpacks and armour simultaneously and fly. To alter armour or backpacks for your wings, it costs 1.5 times the usual cost.
Winged: You have feathered wings sprouting from your shoulder blades. You have a flying speed of 30 feet.
Languages. You can speak Celestial and Common. You can read and write the Celestial and Common scripts.
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|
5'8" | + 1d8 | 120 lbs. | + 3d20 |
Comments