Cleric of Mayim
Cleric of Mayim
hit dice:
d8
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Mayim Domain Spells
Cleric Level | Domain Spells |
1 | Hex, Hellish Rebuke |
3 | Crown of Madness, Silence |
5 | Bestow Curse, Slow |
7 | Lightning Shield (Fire Shield but fire replaced by lightning), Confusion |
9 | Hold Monster, Infernal Calling |
Queen's Infamy
Fear of the Queen of Hell exists far and wide, those who know of the Goddess you serve are instinctively cautious to openly act against you and your most holy mission. Starting at 1st level, once per turn you may expend your reaction to cause a creature to have disadvantage on all attack rolls against you or your allies, so long as they know of Mayim and can see or hear you.Vecna's Wisper
Any spell with a verbal component and any Cleric of Mayim class feature can be done by whispering the spell into your holy symbol, rather than saying the spell for all to hear.Night's Attention
Starting at 2nd level, you can use your Channel Divinity to direct the Night Queen's attention to a foe. As the Saint of the night and fear the Night Queen's gaze has forced the most solemn warriors to flee. As an action, you present your Holy Symbol and each creature of your choice that you can see within 30 feet of you must make a Wisdom Saving throw. On a fail, the creatures are blinded or frightened for a number of rounds equal to your Cleric level. An affected creature may make a Wisdom Saving throw at the end of each of its turns to end the effect.A Most Holy Mission
Starting at 6th level, Saints Necrozim know of your role in life and will not let you die before your time. When you roll a 15 or above on a death saving throw you regain 1 hp and are brought back to consciousness. Once this feature is used it cannot be used again until you finish a long rest.Ydon's Wrath
Starting at 8th level as an action you can cause Ydon to bring hunger and famine upon a foe. As an action, you call upon Ydon to aid you. A creature of your choice that you can see within 30 feet gains one point of exhaustion, as all the food in their body is turned to dust. If the creature does not immediately stop and eat a full meal then at the start of each of its turns it will gain another point of exhaustion, up to three points. If the creature does not require food or drink then it is immune and you must pick a new target. Once this feature is used it cannot be used again until you finish a long rest.Junom's Smile
Starting at 17th level as an action you can cause any creatures you select in a 20 ft radius of you to go mad. Any creature affected by this has a maddened smile across its face. Each creature must make a Wisdom Saving throw. On a fail, for the next minute, they must use one of their attacks against a random target and any attempt to cast a spell has a 5 in 20 chance of being the wrong spell. If a creature casts the wrong spell a new spell will be rolled for at random from their spell sheet, does not need to be the same level as the original spell, the target remains the same. At the end of each of its turns, a creature may make a wisdom save to try and stop the effect. Once this feature is used it cannot be used again until you finish a long rest.subclass options:
Current Date -
The Yet Unnamed Year of 1494 ce
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