Balas
Medium humanoid, any chaotic
Armor Class 14
Hit Points 88 (16d8+16) 16d8+16
Speed
30ft
Skills Deception +4, Persuasion +4, Religion +2
Passive Perception 12
Languages Common, Abyssal
Challenge 3
Spellcasting: Balas is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 1d4+2 (1d4 + 2) piercing damage.
Villain Bonus Action: Chaos Dance, His movements are difficult to track as he moves. As a bonus action, Balas can try to move past enemies without inciting an opportunity attack. Insight DC 13
Reactions
Villain Reaction: If Balas succeeds in not getting hit while using chaos dance, he can react with 1 dagger attack 4 1d4+2 (1d4 + 2).
Legendary Actions
Villain Actions: Note, these actions assume Balas is fighting the players within the Fort at Dorn's Fall. These actions may occur on a player's turn rather than Ballas's.
- Round 1: Catch!
- Balas begins his dance. It is as uncomfortable to watch as it is difficult to track.
- As the players rush towards him, he suddenly pulls a rope, firing a spear from within the large tent behind him.
- Spear: Launched (20/80), 1d6 (1d6), Dex Save 13
- Round 2: Oh, got something in your eyes?
- His movements across the battlefield were not without intent. He has lured the players into a trap.
- As the player(s) move to him, he throws a dagger. It appears to be poorly thrown to the side of the player and into the dirt. In reality, he's aiming for a buried trap.
- Blinding Gas/Dust: AoE, 5-10' Radius (DM's Discretion). Dex/Con Save 15. On failure, player(s) have disadvantage to attack until the end of their next turn.
- Round 3: A change in the timing...
- The flow of the fight suddenly changes, as Balas, for the first time in this fight, stands still.
- And you begin to hear a tapping, repetitive, cadence.
- Roll Insight or Perception
- Balas begins to tap his daggers in time with the rhythm.
- Insight DC 15: You see the color drain from his face. The percussive sounds have brought a hint of fear to his face.
- Perception DC 15: You hear Balas say "I can do this myself. Please Master Koryphaios." There is a pause in the drumming, before it continues to pick up again.
- Balas gets a 3rd Multi-attack.
- Round 4: The insanity of movement
- Balas's 3rd attack should not have been made.
- The force is such that it provided extra damage. +2
- The attack is from such an unexpected direction his bonus to hit is improved an additional +2
- Coupled together, his arm is pulled out of socket, he grunts in pain, and Balas takes 2-5HP damage
- Round 5: Becoming the puppet
- Another damaging 3rd attack
- Same bonuses above
- However, the attack caused Balas to spin with such force that his own knee breaks, 5-10hp
- At this, he screams in pain before his head bobs as he falls unconscious.... But he still stands.
- This is the result of a unique spell of Koryphaios manifested in the tattoos of those within Morgath's Symphony.
- He is called The Puppeteer for a reason.
- Round 6: The Dance Macabre
- From here on out, Balas does extra damage on all attacks as mentioned above.
- However, his AC drops to 10
- He appears to be held up on strings and his movements are even more unnerving.
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