Trauma


You're going to remember that one.
Trauma is an idiom smithed by merging the noun of Will with the verb Rage.

Will.PNG
by Gurlu
by Gurlu

Trauma

by Gurlu

Trauma


by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
6
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu

The caster infests the target with psychic waves, making it suffer a progressively powerful and stinging migraine.   The target have Disadvantage on Saving Throws and cannot maintain idioms. Each round this idiom's effect is active, its Damage Tick increases by one and the target needs to pass the idiom's Saving Throw again.   At the last turn of this condition, the target emits a 3 meters radius explosion inflicting Psychic Damage equal to the current Damage Tick progression.
ENTITY

The target must be in line of sight.

Low
Gradation
Effect
Critical Failure
The target is hit by the migraine violently. It falls Prone.
Failure
The target is hit by the migraine.
Partial Failure
The target is hit by the migraine.
Partial Success
The target resists the migraine. Damage is halved.
Success
The target resists the migraine. Damage is halved.
Critical Success
The target overcomes the migraine. Damage is halved. The idiom's effect ends.
Far ( 30 m / 100 ft )
by Gurlu
18 seconds (3 rounds)
Cost
Effect
7 (+1)
Add a bonus of +1 to the Save DC. This bonus lowers by 1 for each turn the idiom is active, until it reaches 0.
8 (+2)
Add a bonus of +2 to the Save DC. This bonus lowers by 1 for each turn the idiom is active, until it reaches 0.
9 (+3)
Add a bonus of +3 to the Save DC. This bonus lowers by 1 for each turn the idiom is active, until it reaches 0.
10 (+4)
Add a bonus of +4 to the Save DC. This bonus lowers by 1 for each turn the idiom is active, until it reaches 0.


Cover image: by Gurlu

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