Sleeping
The creature is fast asleep.
It cannot take Actions or Reactions.
It cannot move.
It automatically fails Strength and Dexterity saving throws.
Attack rolls against it have Advantage
Any attack that hits the creature is a critical hit if the attacker is within 2 meters of the creature.
This condition ends when taking damage, becoming Wet, if someone takes 2 actions to shake the creature out of the spell’s effect, or if the creature is being forcefully moved violently.
This condition ends when taking damage, becoming Wet, if someone takes 2 actions to shake the creature out of the spell’s effect, or if the creature is being forcefully moved violently.

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