Sleeping

The creature is fast asleep.
 
  • It cannot take Actions or Reactions.
  • It cannot move.
  • It automatically fails Strength and Dexterity saving throws.
  • Attack rolls against it have Advantage
  • Any attack that hits the creature is a critical hit if the attacker is within 2 meters of the creature.

  •   This condition ends when taking damage, becoming Wet, if someone takes 2 actions to shake the creature out of the spell’s effect, or if the creature is being forcefully moved violently.


    Cover image: by Gurlu

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