Shocked
The creature is recovering from being electrocuted.
Shocked exists in 5 tiers of intensity. Applying the condition multiple times does not increase or decrease its intensity.
| Tier | Effects |
|---|---|
| 1 | - The creature cannot take Reactions. - It has Disadvantage on its Ability Checks and Saving Throws using Dexterity. |
| 2 | - The creature cannot take Reactions. - It has Disadvantage on its Ability Checks and Saving Throws using Dexterity. - It takes Tiny Electric Damage each turn. |
| 3 | - The creature cannot take Reactions. - It has Disadvantage on its Ability Checks and Saving Throws using Dexterity. - It takes Low Electric Damage each turn. |
| 4 | - The creature cannot take Reactions. - It has Disadvantage on its Ability Checks and Saving Throws using Dexterity. - It takes Low Electric Damage each turn. - When this Tier is applied, the creature must pass a Constitution Saving Throw (DC 17), or it will fall Prone. |
| 5 | - The creature cannot take Reactions. - It has Disadvantage on its Ability Checks and Saving Throws using Dexterity. - It takes Low Electric Damage each turn. - When this Tier is applied, the creature must pass a Constitution Saving Throw (DC 17), or it will fall Unconscious. |

Comments