Pneuma
Breathe in, breathe out...Pneuma is an idiom smithed by merging the noun of Flux with the verb Blow.
The caster concentrates and expels a plume of burning Flux from an appendage or mouth.
If expelled from the mouth, the idiom doesn't cost any Hand Point, but can only be maintained for 1 round + the caster's Constitution Modifier. At the end of this duration, the caster starts Suffocating.
When maintained, the plume persists and hits every entity that starts its turn in it or enter its area of effect. The entity must pass the idiom's Saving Throw every time this happens.
SELF
If expelled by the mouth, the caster must not be Suffocating.
Gradation
Effect
Critical Failure
The target is violently hit by the plume. The attack turns into a Critical Hit.
Failure
The target is hit full force by the plume.
Partial Failure
The target avoids parts of the plume. Reduces damage by one Damage Tick.
Partial Success
The target avoids parts of the plume. Reduces damage by one Damage Tick.
Success
The target avoids parts of the plume. Damage is halved.
Critical Success
The target avoids most of the plume. Damage is divided by 4.
AoE
length
Cost
Effect
3 (+1)
Add a bonus of Tiny Flux Damage to the Damage Roll.
4 (+2)
The damage of the idiom becomes Moderate.
5 (+3)
The damage of the idiom becomes Moderate. The length of the cone AoE now becomes 5 meters.
6 (+4)
The damage of the idiom becomes Moderate. The length of the cone AoE now becomes 5 meters. Add a bonus of Tiny Flux Damage to the Damage Roll.
7 (+5)
The damage of the idiom becomes Strong. The length of the cone AoE now becomes 5 meters.
8 (+6)
The damage of the idiom becomes Strong. The length of the cone AoE now becomes 10 meters.
9 (+7)
The damage of the idiom becomes Strong. The length of the cone AoE now becomes 10 meters. Add a bonus of Tiny Flux Damage to the Damage Roll.
10 (+8)
The damage of the idiom becomes High. The length of the cone AoE now becomes 10 meters.












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