Healing Tick

Healing restores a target's Hit Points similarly to Damage Rolls. Similarly to Damage Rolls, Healing Rolls use Healing Ticks to determine the efficiency of their restoration.

Healing= Healing Tick Range Rolls + ( Cohesion Modifier x Healing Tick Multiplicator )

In order to avoid raw value balancing, which was out of scope for Linguomancy's mechanics, Healing Ticks instead define an estimated range of HP restoration.
This range describe a minimum and maximum value. By rolling one or multiple undefined dice, the mathematic expected healing value of the rolls should then fall inside this range.

For example, an attack of Low Healing has a range of 4 to 8. Regardless of what dice used and how many are rolled, the weighted average of the rolls should fall in between 4 and 8 HP restored.

Along with this range of damage, Damage Ticks apply a multiplicator on the Cohesion Modifier.

Healing TickRange of Expected restoration valueAdditional EffectCohesion Modifier Multiplicator
NoneNo healing is done.-0
Tiny1-4-1
Low4-8-1
Moderate8-15-1
Strong15-30-2
Small Mending30-40Mends small body parts back.2
Greater Mending40-50Mends one limb back.2
Small Regrowth50-70Regrow one small body part.3
Greater Regrowth70-100Regrow one limb.3
Multiple Regrowth100-1000Regrow multiple limbs.3
CompleteFull restoration.Regrow all limbs.0
ResurrectionRestoration value is given in the effect's description.The target comes back to life.0



Cover image: by Gurlu

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