Gift (Don)


Take this gift, for the gods surely won’t.
Gift (Don in French) is an idiom smithed by merging the noun of Infinity with the verb Absorb.

by Gurlu
by Gurlu

by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
9
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
by Gurlu
Ritual.png
by Gurlu

The caster rewrites the powers that define an entity, stealing its Affinity or an idiom it knows.   When doing so, the stolen Affinity or idiom gets added to the caster's inventory. They can be used to grant the idiom or Affinity back to any entity. Those items are weightless and cannot leave the casters inventory.   An entity who gets their Affinity stolen loses the bonuses related to it.   If an entity gets one of their idiom stolen, they cannot use or learn it again unless they get it gifted back.   If an entity loses the idiom of Shape in a given Noun, it cannot use any idiom of Shaping and Wild idioms. If an entity loses the idiom of Speak in a given Noun, it cannot use any idiom in that Noun.
THING

The target must be abbled to be touched and cannot be used on dead entities.

Gradation
Effect
Critical Failure
The target is completely distraught by the hole in their soul. It falls Unconscious.
Failure
The target suffers the effects of the idiom.
Partial Failure
The target avoids the stealing just in time. It instead loses 10 of its Flux Points. If the target has less than 10, it loses 10 HP per excess Flux Point.
Partial Success
The target avoids the stealing. It instead loses 5 Flux Points. If the target has less than 10, it loses 10 HP per excess Flux Point.
Success
The target avoids the grappling. Nothing happens.
Critical Success
The target expertly avoids the grappling. On its next turn, the first Attack Roll against the caster has Advantage.
Touch
Ritual.png
by Gurlu
by Gurlu
1 minute (10 rounds)
Cost
Effect
10 (+1)
The target falls Prone.


Cover image: by Gurlu

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