Exhausted
The creature is exhausted from lack of rest.
Exhaustion exists in 6 tiers of intensity. Applying the condition again on an already Exhausted creature increases its intensity. Effects can increase intensity by one or more tiers at once.
Exhaustion is reduced by 1 tier of intensity after a long rest, provided the creature was not hungry or thirsty while doing so. The condition disappears if its intensity is reduced below 1.
| Tier | Effects |
|---|---|
| 1 | The creature has Disadvantage on its Ability Checks. It cannot regenerate Flux naturally. |
| 2 | The creature has Disadvantage on its Ability Checks. It cannot regenerate Flux naturally. Its movement is halved. |
| 3 | The creature has Disadvantage on its Ability Checks, Attack Rolls and Saving Throws. It cannot regenerate Flux naturally. Its movement is halved. |
| 4 | The creature has Disadvantage on its Ability Checks, Attack Rolls and Saving Throws. It cannot regenerate Flux naturally. Its movement and maximum Hit Points are halved. |
| 5 | The creature has Disadvantage on its Ability Checks, Attack Rolls and Saving Throws. It cannot regenerate Flux naturally. Its movement is reduced to 0. Its maximum Hit Points are halved. |
| 6 or more | The creature dies. The creature has Disadvantage on its Ability Checks, Attack Rolls and Saving Throws. It cannot regenerate Flux naturally. Its movement is reduced to 0. Its maximum Hit Points are halved. |

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