Chimera (Chimère)
The beast within... It wants out.Chimera (Chimère in French) is an idiom smithed by merging the noun of Matter with the verb Infuse.
The cast partially transforms one of its appendages or limbs— like a hand, arm, leg or head — into ones of a chimera of its choice. To do so, the caster chooses a species it touched before, then changes into a blend of this species and the caster's. The resulting chimera limbs retains core abilities from both species, like digging, jumping or breathing underwater. Rolls using the transformed limbs will have the Strength, Constitution and Dexterity Modifier bonuses doubled. Upcasting this idiom allows for more appendages to be shapeshifted, until complete transformation.
SELF
No target requirement.
Cost
Effect
3 (+1)
The caster can transform two appendages.
4 (+2)
The caster can transform three appendages.
5 (+3)
The caster fully transforms into the chimera.
6 (+4)
The caster fully transforms into the chimera. Add a bonus of +1 to the Strength, Constitution and Dexterity rolls.
7 (+5)
The caster fully transforms into the chimera. Add a bonus of +2 to the Strength, Constitution and Dexterity rolls.
8 (+6)
The caster fully transforms into the chimera. Add a bonus of +3 to the Strength, Constitution and Dexterity rolls.
9 (+7)
The caster fully transforms into the chimera. Add a bonus of +4 to the Strength, Constitution and Dexterity rolls.
10 (+8)
The caster fully transforms into the chimera. Add a bonus of +5 to the Strength, Constitution and Dexterity rolls.












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