Armor Class
Armor Class (AC) is a number unique to an entity, measuring how difficult it is to hit them.
To successfully hit them with full force, the result of an Attack Roll must be equal to or greater than the target's Armor Class. AC can be modified by many sources, like equipping shields, armor, using certain spells, or increasing finesse related Abilities.
The following formula determines AC when using an Idiom :
When wearing no armor, the armor value becomes 10.
The Signature Modifier is the Modifier of the Ability called Signature, a global indicator of an entity's finesse and fortune.
To successfully hit them with full force, the result of an Attack Roll must be equal to or greater than the target's Armor Class. AC can be modified by many sources, like equipping shields, armor, using certain spells, or increasing finesse related Abilities.
The following formula determines AC when using an Idiom :
Armor Class = Armor + Signature Modifier + Shield Bonus + other bonuses and penalties
When wearing no armor, the armor value becomes 10.
The Signature Modifier is the Modifier of the Ability called Signature, a global indicator of an entity's finesse and fortune.

Comments