Spell House Rules
General Rules
- Magical effects that do damage every round can only damage ONCE per round (it doesn't matter if on the spell says that it damages when a creature enter the space or starts/ends it's turn there)
- Wall spells can have 3 corners (all corners must be visible/they can only be multiple of 15 degrees)
- Spells that are from your subclass is ADDED to your list of READIED/KNOWN spells instead of just adding to your choices
- Summon Spells are not concentration. Furthermore, they stay for +4 hours if cast with each upcast.
- Cantrips changes of ONE DnD can be applied in this game, should player ask to
- Cantrips can be spammed, but consequences may arise for you will tire yourself from doing it. If you span a cantrip for at least 1 minute (does not apply for combat), make a Con Saving Throw DC 10 (times 1 for each half hour passed) each half hour that you spam this. When you fail one of these savings, you get a point of exhaustion.
- Gust has 60 feet range, but the saving throw is made with advantage if more than 30 ft.
- Sleep starts with a 4d8 instead of a 5d8 (Ignore this rule if you are level 5+).
- Magnify Gravity and Shatter cause double damage to structures.
- Protection from Evil and Good also applies to certain campaign-related monsters
- Charm person The target has to make another wisdom saving to see if he knows the spell's been cast after it ends
- Mage Armor can be cast as a bonus action
- Silvery Barbs is BANNED.
- Melf’s Acid Arrow adds the PB on the damage roll.
- Using Suggestion on a PC lasts only for 1 hour. Plus, it lasts 1d4+1 rounds if the enemy (any type) is hostile.
- Barkskin is not conenctration and lasts for 2 hours.
- Create Food and Drinks is a level 2 spell
- Tongues does not exist. Instead, Comprehend Languages can be cast at 3rd level to obtain the effects of Tongues
- Conjure/Summon any-type-of-creature spells are not concentration. Furthermore, players cannot use the "CR 1/4" option of these spells.
- Fire shield (and Stoneskin) lasts 1 hour and can be cast as a bonus action
- Mordekainen's word is a 5d10 damage and is cast as a bonus action
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