ability score increase:Your Charisma score increases by 2, and your Intelligence score increases by 1.
age: Vampires don’t mature and age in the same way that other races do.
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and Vampire.
race features: Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled by you, incapacitated, or restrained. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Blood Magic. When you reach 5th level, you can cast the Vampiric Touch or Life Transference spells once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Darkvision. Thanks to your heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Elder Blood. The nature of your cursed blood causes you to appear as Undead to magics that would detect your nature, but you are in fact a humanoid.
Feast of Blood. When you consume fresh blood with either your Bloodthirst ability or another source, you experience a surge of vitality. Your speed increases by 10 feet, and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute.
Sunlight Sensitivity. While in sunlight, the vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Vampiric Resistance. You have resistance to necrotic damage.
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